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Searched refs:samplerIdx (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fFboSRGBWriteControlTests.cpp154 for (int samplerIdx = 0; samplerIdx < samplerTotal; samplerIdx++) in buildSamplingPassType() local
161 … << " texelColor" << samplerIdx << " = texture(uTexture" << samplerIdx << ", vs_aTexCoord); \n"; in buildSamplingPassType()
167 …<< " texelColor" << samplerIdx << " = textureLod(uTexture" << samplerIdx << ", vs_aTexCoord, 0.0f… in buildSamplingPassType()
173 …<< " texelColor" << samplerIdx << " = textureGrad(uTexture" << samplerIdx << ", vs_aTexCoord, vec… in buildSamplingPassType()
179 …<< " texelColor" << samplerIdx << " = textureOffset(uTexture" << samplerIdx << ", vs_aTexCoord, i… in buildSamplingPassType()
185 …<< " texelColor" << samplerIdx << " = textureProj(uTexture" << samplerIdx << ", vec3(vs_aTexCoord… in buildSamplingPassType()
694 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++) in TestShaderProgram() local
696 << "uniform sampler2D uTexture" << samplerIdx << "; \n"; in TestShaderProgram()
712 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++) in TestShaderProgram() local
714 <<" mediump vec4 texelColor" << samplerIdx << " = vec4(0.0f, 0.0f, 0.0f, 1.0f); \n"; in TestShaderProgram()
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Des31fSRGBDecodeTests.cpp891 …void bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textur…
892 void activateSampler (const int samplerIdx, const bool active);
980 for (std::size_t samplerIdx = 0; samplerIdx < m_samplerList.size(); samplerIdx++) in deinit() local
982 delete m_samplerList[samplerIdx]; in deinit()
1191 void SRGBTestCase::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32… in bindSamplerToTexture() argument
1195 m_samplerList[samplerIdx]->setTextureUnit(enumConversion); in bindSamplerToTexture()
1198 void SRGBTestCase::activateSampler (const int samplerIdx, const bool active) in activateSampler() argument
1200 m_samplerList[samplerIdx]->setIsActive(active); in activateSampler()
1254 for (int samplerIdx = 0; samplerIdx < (int)m_samplerList.size(); samplerIdx++) in render() local
1256 if (m_samplerList[samplerIdx]->getIsActive() == true) in render()
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/external/skqp/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp188 int samplerIdx = 0; in emitAndInstallFragProc() local
192 name.printf("TextureSampler_%d", samplerIdx++); in emitAndInstallFragProc()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp187 int samplerIdx = 0; in emitAndInstallFragProc() local
191 name.printf("TextureSampler_%d", samplerIdx++); in emitAndInstallFragProc()