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Searched refs:samplerIndex (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp291 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping() argument
298 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); in getSamplerMapping()
300 if(samplersPS[samplerIndex].active) in getSamplerMapping()
302 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
306 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0])); in getSamplerMapping()
308 if(samplersVS[samplerIndex].active) in getSamplerMapping()
310 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
325 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) in getSamplerTextureType() argument
330 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); in getSamplerTextureType()
331 ASSERT(samplersPS[samplerIndex].active); in getSamplerTextureType()
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DContext.cpp3086 for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) in applyTextures() local
3088 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures()
3092 TextureType textureType = programObject->getSamplerTextureType(samplerType, samplerIndex); in applyTextures()
3136 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
3137 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
3138 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures()
3139 … device->setCompareFunc(samplerType, samplerIndex, es2sw::ConvertCompareFunc(compFunc, compMode)); in applyTextures()
3140 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); in applyTextures()
3141 device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); in applyTextures()
3142 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); in applyTextures()
[all …]
DProgram.h139 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex);
140 TextureType getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex);
/external/swiftshader/src/Pipeline/
DPixelProgram.hpp86 …Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &ds…
DPixelProgram.cpp741 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture() argument
747 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + samplerIndex * sizeof(Texture); in sampleTexture()
748 …Vector4f c = SamplerCore(constants, state.sampler[samplerIndex]).sampleTexture(texture, uvwq.x, uv… in sampleTexture()
/external/swiftshader/src/Shader/
DPixelProgram.hpp86 …Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &ds…
DPixelProgram.cpp753 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture() argument
759 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + samplerIndex * sizeof(Texture); in sampleTexture()
760 …Vector4f c = SamplerCore(constants, state.sampler[samplerIndex]).sampleTexture(texture, uvwq.x, uv… in sampleTexture()
/external/skqp/src/sksl/
DSkSLCPPCodeGenerator.cpp922 int samplerIndex = 0; in writeSetData() local
933 name, samplerIndex); in writeSetData()
937 ++samplerIndex; in writeSetData()
/external/skia/src/sksl/
DSkSLCPPCodeGenerator.cpp955 int samplerIndex = 0; in writeSetData() local
966 name, samplerIndex); in writeSetData()
970 ++samplerIndex; in writeSetData()