Searched refs:samplerIndex (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 291 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping() argument 298 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); in getSamplerMapping() 300 if(samplersPS[samplerIndex].active) in getSamplerMapping() 302 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping() 306 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0])); in getSamplerMapping() 308 if(samplersVS[samplerIndex].active) in getSamplerMapping() 310 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping() 325 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) in getSamplerTextureType() argument 330 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); in getSamplerTextureType() 331 ASSERT(samplersPS[samplerIndex].active); in getSamplerTextureType() [all …]
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D | Context.cpp | 3086 for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) in applyTextures() local 3088 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures() 3092 TextureType textureType = programObject->getSamplerTextureType(samplerType, samplerIndex); in applyTextures() 3136 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures() 3137 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures() 3138 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures() 3139 … device->setCompareFunc(samplerType, samplerIndex, es2sw::ConvertCompareFunc(compFunc, compMode)); in applyTextures() 3140 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); in applyTextures() 3141 device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); in applyTextures() 3142 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); in applyTextures() [all …]
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D | Program.h | 139 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex); 140 TextureType getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex);
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/external/swiftshader/src/Pipeline/ |
D | PixelProgram.hpp | 86 …Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &ds…
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D | PixelProgram.cpp | 741 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture() argument 747 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + samplerIndex * sizeof(Texture); in sampleTexture() 748 …Vector4f c = SamplerCore(constants, state.sampler[samplerIndex]).sampleTexture(texture, uvwq.x, uv… in sampleTexture()
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/external/swiftshader/src/Shader/ |
D | PixelProgram.hpp | 86 …Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &ds…
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D | PixelProgram.cpp | 753 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture() argument 759 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + samplerIndex * sizeof(Texture); in sampleTexture() 760 …Vector4f c = SamplerCore(constants, state.sampler[samplerIndex]).sampleTexture(texture, uvwq.x, uv… in sampleTexture()
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/external/skqp/src/sksl/ |
D | SkSLCPPCodeGenerator.cpp | 922 int samplerIndex = 0; in writeSetData() local 933 name, samplerIndex); in writeSetData() 937 ++samplerIndex; in writeSetData()
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/external/skia/src/sksl/ |
D | SkSLCPPCodeGenerator.cpp | 955 int samplerIndex = 0; in writeSetData() local 966 name, samplerIndex); in writeSetData() 970 ++samplerIndex; in writeSetData()
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