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Searched refs:samplerLOD (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp6080 int samplerLOD = samplerState[sampler][D3DSAMP_MAXMIPLEVEL]; in bindTextures() local
6081 int LOD = textureLOD > samplerLOD ? textureLOD : samplerLOD; in bindTextures()