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Searched refs:samplerTexture (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp221 mState.samplerTexture[type][sampler] = nullptr; in ~Context()
1186 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); in bindTexture()
1693 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()
1709 return mState.samplerTexture[type][sampler]; in getSamplerTexture()
2112 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv()
2121 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); in getIntegerv()
2130 *params = mState.samplerTexture[TEXTURE_2D_RECT][mState.activeSampler].name(); in getIntegerv()
2139 *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].name(); in getIntegerv()
2148 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].name(); in getIntegerv()
2189 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].name(); in getIntegerv()
[all …]
DContext.h423 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS]; member
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp266 mState.samplerTexture[type][sampler] = nullptr; in ~Context()
1024 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); in bindTexture()
1083 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()
1095 return mState.samplerTexture[type][sampler]; in getSamplerTexture()
1382 …case GL_TEXTURE_BINDING_2D: *params = mState.samplerTexture[TEXTURE_2D][mState.ac… in getIntegerv()
1383 …case GL_TEXTURE_BINDING_EXTERNAL_OES: *params = mState.samplerTexture[TEXTURE_EXTERNAL][mSt… in getIntegerv()
2824 ASSERT(mState.samplerTexture[TEXTURE_2D][1].name() == 0); // Multi-texturing unimplemented in drawTexture()
3029 if(mState.samplerTexture[type][sampler].name() == texture) in detachTexture()
3031 mState.samplerTexture[type][sampler] = nullptr; in detachTexture()
DContext.h285 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS]; member