Searched refs:samplerTexture (Results 1 – 4 of 4) sorted by relevance
221 mState.samplerTexture[type][sampler] = nullptr; in ~Context()1186 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); in bindTexture()1693 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()1709 return mState.samplerTexture[type][sampler]; in getSamplerTexture()2112 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv()2121 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); in getIntegerv()2130 *params = mState.samplerTexture[TEXTURE_2D_RECT][mState.activeSampler].name(); in getIntegerv()2139 *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].name(); in getIntegerv()2148 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].name(); in getIntegerv()2189 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].name(); in getIntegerv()[all …]
423 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS]; member
266 mState.samplerTexture[type][sampler] = nullptr; in ~Context()1024 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); in bindTexture()1083 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()1095 return mState.samplerTexture[type][sampler]; in getSamplerTexture()1382 …case GL_TEXTURE_BINDING_2D: *params = mState.samplerTexture[TEXTURE_2D][mState.ac… in getIntegerv()1383 …case GL_TEXTURE_BINDING_EXTERNAL_OES: *params = mState.samplerTexture[TEXTURE_EXTERNAL][mSt… in getIntegerv()2824 ASSERT(mState.samplerTexture[TEXTURE_2D][1].name() == 0); // Multi-texturing unimplemented in drawTexture()3029 if(mState.samplerTexture[type][sampler].name() == texture) in detachTexture()3031 mState.samplerTexture[type][sampler] = nullptr; in detachTexture()
285 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS]; member