/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 166 enum samplerType enum in glcts::TextureCubeMapArraySamplingTest 257 samplerType sampler_type, const glw::GLchar* name); 261 glw::GLenum dst_type, samplerType sampler_type, const glw::GLchar* name); 265 samplerType m_sampler_type; 578 samplerType sampler_type); 586 …static void getAttributes(samplerType sampler_type, const attributeDefinition*& out_attribute_defi… 592 void getColorType(samplerType sampler_type, const glw::GLchar*& out_color_type, 596 void getColorType(samplerType sampler_type, const glw::GLchar*& out_color_type, 601 …void getPassThroughFragmentShaderCode(samplerType sampler_type, std::string& out_fragment_shader_c… 603 void getPassThroughTesselationControlShaderCode(const samplerType& sampler_type, [all …]
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D | esextcTextureCubeMapArraySampling.cpp | 1771 samplerType sampler_type) in checkUniformAndResourceApi() 1942 void TextureCubeMapArraySamplingTest::getAttributes(samplerType sampler_type, in getAttributes() 2025 void TextureCubeMapArraySamplingTest::getColorType(samplerType sampler_type, const glw::GLchar*& ou… in getColorType() 2080 void TextureCubeMapArraySamplingTest::getColorType(samplerType sampler_type, const glw::GLchar*& ou… in getColorType() 2120 void TextureCubeMapArraySamplingTest::getPassThroughFragmentShaderCode(samplerType sampler_type, in getPassThroughFragmentShaderCode() 2160 const samplerType& sampler_type, const samplingFunction& sampling_function, in getPassThroughTesselationControlShaderCode() 2225 samplerType sampler_type, std::string& out_tesselation_evaluation_shader_code) in getPassThroughTesselationEvaluationShaderCode() 2269 void TextureCubeMapArraySamplingTest::getPassThroughVertexShaderCode(const samplerType& sampler_t… in getPassThroughVertexShaderCode() 2349 void TextureCubeMapArraySamplingTest::getSamplingComputeShaderCode(const samplerType& sampler_typ… in getSamplingComputeShaderCode() 2485 void TextureCubeMapArraySamplingTest::getSamplingFragmentShaderCode(const samplerType& sampler_typ… in getSamplingFragmentShaderCode() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 119 static TextureType getTextureType (glu::DataType samplerType) in getTextureType() argument 121 switch (samplerType) in getTextureType() 163 static bool isShadowSampler (glu::DataType samplerType) in isShadowSampler() argument 165 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW || in isShadowSampler() 166 samplerType == glu::TYPE_SAMPLER_2D_SHADOW || in isShadowSampler() 167 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW || in isShadowSampler() 168 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW || in isShadowSampler() 169 samplerType == glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW; in isShadowSampler() 172 static glu::DataType getSamplerOutputType (glu::DataType samplerType) in getSamplerOutputType() argument 174 switch (samplerType) in getSamplerOutputType() [all …]
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D | es31fLayoutBindingTests.cpp | 1008 …onst char* desc, ShaderType shaderType, TestType testType, glw::GLenum samplerType, glw::GLenum te… 1033 glw::GLenum samplerType, in SamplerBindingRenderCase() argument 1036 , m_samplerType (samplerType) in SamplerBindingRenderCase() 1126 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); in generateShaders() local 1133 …iformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << " " in generateShaders() 1215 glw::GLenum samplerType); 1231 glw::GLenum samplerType) in SamplerBindingNegativeCase() argument 1245 , m_samplerType (samplerType) in SamplerBindingNegativeCase() 1263 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); in generateShaders() local 1270 …mDecl << "layout(binding = " << m_vertexShaderBinding[declNdx] << ") uniform highp " << samplerType in generateShaders() [all …]
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D | es31fUniformLocationTests.cpp | 115 …de::MovePtr<glu::Texture2D> createTexture (glu::DataType samplerType, float redChannelValue, int… 457 deUint32 getTextureFormat (glu::DataType samplerType) in getTextureFormat() argument 461 switch (samplerType) in getTextureFormat() 491 de::MovePtr<glu::Texture2D> UniformLocationCase::createTexture (glu::DataType samplerType, float re… in createTexture() argument 497 const deUint32 format = getTextureFormat(samplerType); in createTexture()
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D | es31fFboTestUtil.hpp | 88 …TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType, glu::GLSLVersion glsl…
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D | es31fFboTestUtil.cpp | 265 TextureCubeArrayShader::TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType… in TextureCubeArrayShader() argument 272 << sglr::pdec::Uniform("u_sampler0", samplerType) in TextureCubeArrayShader() 297 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" in TextureCubeArrayShader()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageViewTests.cpp | 227 std::ostringstream samplerType; in getGlslSamplerType() local 230 samplerType << "u"; in getGlslSamplerType() 232 samplerType << "i"; in getGlslSamplerType() 237 samplerType << "sampler1D"; in getGlslSamplerType() 241 samplerType << "sampler1DArray"; in getGlslSamplerType() 245 samplerType << "sampler2D"; in getGlslSamplerType() 249 samplerType << "sampler2DArray"; in getGlslSamplerType() 253 samplerType << "sampler3D"; in getGlslSamplerType() 257 samplerType << "samplerCube"; in getGlslSamplerType() 261 samplerType << "samplerCubeArray"; in getGlslSamplerType() [all …]
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D | vktPipelineImageTests.cpp | 245 std::ostringstream samplerType; in getGlslSamplerType() local 248 samplerType << "u"; in getGlslSamplerType() 250 samplerType << "i"; in getGlslSamplerType() 255 samplerType << "sampler1D"; in getGlslSamplerType() 259 samplerType << "sampler1DArray"; in getGlslSamplerType() 263 samplerType << "sampler2D"; in getGlslSamplerType() 267 samplerType << "sampler2DArray"; in getGlslSamplerType() 271 samplerType << "sampler3D"; in getGlslSamplerType() 275 samplerType << "samplerCube"; in getGlslSamplerType() 279 samplerType << "samplerCubeArray"; in getGlslSamplerType() [all …]
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D | vktPipelineSamplerTests.cpp | 408 std::ostringstream samplerType; in getGlslSamplerType() local 411 samplerType << "u"; in getGlslSamplerType() 413 samplerType << "i"; in getGlslSamplerType() 418 samplerType << "sampler1D"; in getGlslSamplerType() 422 samplerType << "sampler1DArray"; in getGlslSamplerType() 426 samplerType << "sampler2D"; in getGlslSamplerType() 430 samplerType << "sampler2DArray"; in getGlslSamplerType() 434 samplerType << "sampler3D"; in getGlslSamplerType() 438 samplerType << "samplerCube"; in getGlslSamplerType() 442 samplerType << "samplerCubeArray"; in getGlslSamplerType() [all …]
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.cpp | 325 switch (params.samplerType) in renderQuad() 338 switch (params.samplerType) in renderQuad() 351 switch (params.samplerType) in renderQuad() 364 switch (params.samplerType) in renderQuad() 378 switch (params.samplerType) in renderQuad() 393 switch (params.samplerType) in renderQuad() 408 switch (params.samplerType) in renderQuad() 421 switch (params.samplerType) in renderQuad() 455 if (params.samplerType == SAMPLERTYPE_SHADOW) in renderQuad()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 290 static TextureType getTextureType (glu::DataType samplerType) in getTextureType() argument 292 switch (samplerType) in getTextureType() 328 static bool isShadowSampler (glu::DataType samplerType) in isShadowSampler() argument 330 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW || in isShadowSampler() 331 samplerType == glu::TYPE_SAMPLER_2D_SHADOW || in isShadowSampler() 332 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW || in isShadowSampler() 333 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW; in isShadowSampler() 336 static glu::DataType getSamplerOutputType (glu::DataType samplerType) in getSamplerOutputType() argument 338 switch (samplerType) in getSamplerOutputType() 372 static tcu::TextureFormat getSamplerTextureFormat (glu::DataType samplerType) in getSamplerTextureFormat() argument [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 101 const glu::DataType samplerType = glu::getSampler2DType(texFormat); in init() local 102 …const bool isIntUint = samplerType == glu::TYPE_INT_SAMPLER_2D || samplerType == glu::TYPE_UI… in init() 158 …" << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler… in init()
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/external/deqp/modules/gles3/scripts/ |
D | gen-invalid-texture-funcs.py | 63 samplerType = self.args[0] 70 params = { "NAME": self.name, "SAMPLERTYPE": samplerType, "LOOKUP": lookup }
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampSamplingTexture.cpp | 768 std::string samplerType; in getFragmentShaderCode() local 780 samplerType = ""; in getFragmentShaderCode() 784 samplerType = "u"; in getFragmentShaderCode() 788 samplerType = "i"; in getFragmentShaderCode() 800 samplerType += "sampler2D"; in getFragmentShaderCode() 805 samplerType += "sampler2DArray"; in getFragmentShaderCode() 810 samplerType += "sampler3D"; in getFragmentShaderCode() 848 << samplerType << ";\n" in getFragmentShaderCode() 851 << samplerType << " test_sampler;\n" in getFragmentShaderCode()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.hpp | 118 TextureCubeShader (glu::DataType samplerType, glu::DataType outputType); 140 Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType); 162 Texture3DShader (glu::DataType samplerType, glu::DataType outputType);
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D | es3fFboTestUtil.cpp | 422 TextureCubeShader::TextureCubeShader (glu::DataType samplerType, glu::DataType outputType) in TextureCubeShader() argument 429 << sglr::pdec::Uniform("u_sampler0", samplerType) in TextureCubeShader() 446 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" in TextureCubeShader() 560 Texture2DArrayShader::Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType) in Texture2DArrayShader() argument 566 << sglr::pdec::Uniform("u_sampler0", samplerType) in Texture2DArrayShader() 583 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" in Texture2DArrayShader() 668 Texture3DShader::Texture3DShader (glu::DataType samplerType, glu::DataType outputType) in Texture3DShader() argument 674 << sglr::pdec::Uniform("u_sampler0", samplerType) in Texture3DShader() 691 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" in Texture3DShader()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 3080 void Context::applyTextures(sw::SamplerType samplerType) in applyTextures() argument 3084 …int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTU… in applyTextures() 3088 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures() 3092 TextureType textureType = programObject->getSamplerTextureType(samplerType, samplerIndex); in applyTextures() 3136 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures() 3137 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures() 3138 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures() 3139 … device->setCompareFunc(samplerType, samplerIndex, es2sw::ConvertCompareFunc(compFunc, compMode)); in applyTextures() 3140 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); in applyTextures() 3141 device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); in applyTextures() [all …]
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/external/swiftshader/src/Pipeline/ |
D | PixelShader.cpp | 222 Shader::SamplerType samplerType[16]; in analyzeInterpolants() local 226 samplerType[i] = Shader::SAMPLER_UNKNOWN; in analyzeInterpolants() 235 samplerType[sampler] = inst->samplerType; in analyzeInterpolants() 329 switch(samplerType[sampler]) in analyzeInterpolants()
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/external/swiftshader/src/Shader/ |
D | PixelShader.cpp | 222 Shader::SamplerType samplerType[16]; in analyzeInterpolants() local 226 samplerType[i] = Shader::SAMPLER_UNKNOWN; in analyzeInterpolants() 235 samplerType[sampler] = inst->samplerType; in analyzeInterpolants() 329 switch(samplerType[sampler]) in analyzeInterpolants()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cLayoutBindingTests.cpp | 438 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion); 1080 StageType stage, LayoutBindingParameters& samplerType, in LayoutBindingBaseCase() argument 1084 , m_testParams(samplerType) in LayoutBindingBaseCase() 1976 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion); 2037 StageType stage, LayoutBindingParameters& samplerType, in SamplerLayoutBindingCase() argument 2039 : LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion) in SamplerLayoutBindingCase() 2055 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion); 2192 StageType stage, LayoutBindingParameters& samplerType, in ImageLayoutBindingCase() argument 2194 : LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion) in ImageLayoutBindingCase() 2210 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion); [all …]
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.cpp | 1014 switch (params.samplerType) in renderQuad() 1027 switch (params.samplerType) in renderQuad() 1040 switch (params.samplerType) in renderQuad() 1053 switch (params.samplerType) in renderQuad() 1067 switch (params.samplerType) in renderQuad() 1082 switch (params.samplerType) in renderQuad() 1097 switch (params.samplerType) in renderQuad() 1110 switch (params.samplerType) in renderQuad() 1413 if (params.samplerType == SAMPLERTYPE_SHADOW) in renderQuad()
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/external/deqp/framework/randomshaders/ |
D | rsgExpression.cpp | 1424 static int countSamplers (const VariableManager& varManager, VariableType::Type samplerType) in countSamplers() argument 1428 IsSamplerEntry::Iterator i = varManager.getBegin(IsSamplerEntry(samplerType)); in countSamplers() 1429 IsSamplerEntry::Iterator end = varManager.getEnd(IsSamplerEntry(samplerType)); in countSamplers() 1466 VariableType::Type samplerType = VariableType::TYPE_LAST; in TexLookup() local 1473 samplerType = VariableType::TYPE_SAMPLER_2D; in TexLookup() 1478 samplerType = VariableType::TYPE_SAMPLER_CUBE; in TexLookup() 1488 …bool hasSampler = samplerType == VariableType::TYPE_SAMPLER_2D ? (sampler2DCount > 0) : (sampler… in TexLookup() 1493 Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1)); in TexLookup() 1498 …andom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamplerEntry(samplerType)), in TexLookup() 1499 state.getVariableManager().getEnd(IsSamplerEntry(samplerType)))->getVariable(); in TexLookup()
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureFilterAnisotropicTests.cpp | 627 std::string samplerType; in drawTexture() local 628 TextureFilterAnisotropicUtils::generateTokens(target, texCoordType, samplerType); in drawTexture() 632 TextureFilterAnisotropicUtils::replaceToken("<SAMPLER_TYPE>", samplerType.c_str(), vertexShader); in drawTexture() 633 TextureFilterAnisotropicUtils::replaceToken("<SAMPLER_TYPE>", samplerType.c_str(), fragmentShader); in drawTexture()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 429 glu::DataType samplerType = glu::TYPE_LAST; in initShaderSources() local 435 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break; in initShaderSources() 436 case TEXTURETYPE_CUBE_MAP: samplerType = glu::getSamplerCubeType(texFmt); break; in initShaderSources() 481 op << "uniform lowp " << glu::getDataTypeName(samplerType) << " u_sampler;\n"; in initShaderSources()
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