Searched refs:samplersName (Results 1 – 2 of 2) sorted by relevance
397 const char* samplersName = "sampler"; in getShaderSpec() local425 …"uniform highp " << getDataTypeName(m_samplerType) << " " << samplersName << "[" << numSamplers <<… in getShaderSpec()446 code << resultPrefix << "" << lookupNdx << " = texture(" << samplersName << "["; in getShaderSpec()
1043 const char* samplersName = "texSampler"; in createShaderSpec() local1063 …ding = 0) uniform highp " << getDataTypeName(m_samplerType) << " " << samplersName << "[" << m_num… in createShaderSpec()1084 code << resultPrefix << "" << lookupNdx << " = texture(" << samplersName << "["; in createShaderSpec()