Home
last modified time | relevance | path

Searched refs:samplersVS (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp306 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0])); in getSamplerMapping()
308 if(samplersVS[samplerIndex].active) in getSamplerMapping()
310 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
334 ASSERT(samplerIndex < sizeof(samplersVS)/sizeof(samplersVS[0])); in getSamplerTextureType()
335 ASSERT(samplersVS[samplerIndex].active); in getSamplerTextureType()
336 return samplersVS[samplerIndex].textureType; in getSamplerTextureType()
1771 samplersVS[index].active = true; in defineUniform()
1779 case GL_SAMPLER_2D: samplersVS[index].textureType = TEXTURE_2D; break; in defineUniform()
1783 case GL_SAMPLER_CUBE: samplersVS[index].textureType = TEXTURE_CUBE; break; in defineUniform()
1786 case GL_SAMPLER_3D_OES: samplersVS[index].textureType = TEXTURE_3D; break; in defineUniform()
[all …]
DProgram.h304 Sampler samplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS]; variable
/external/mesa3d/src/gallium/drivers/swr/
Dswr_context.h94 swr_jit_sampler samplersVS[PIPE_MAX_SAMPLERS];
Dswr_state.cpp1454 ctx->swrDC.samplersVS); in swr_update_derived()