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Searched refs:save_BindFragmentShaderATI (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddlist.c5356 save_BindFragmentShaderATI(GLuint id) in save_BindFragmentShaderATI() function
9837 SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI); in _mesa_initialize_save_table()