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Searched refs:save_Rotated (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddlist.c3836 save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) in save_Rotated() function
9726 SET_Rotated(table, save_Rotated); in _mesa_initialize_save_table()