Searched refs:scissorX (Results 1 – 6 of 6) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.cpp | 164 int scissorX = rnd.getInt(-maxScissorOutOfBounds, targetWidth+maxScissorOutOfBounds-scissorW); in computeRandomRenderState() local 167 state.scissorRectangle = rr::WindowRectangle(scissorX, scissorY, scissorW, scissorH); in computeRandomRenderState()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 114 mState.scissorX = 0; in Context() 279 mState.scissorX = 0; in makeCurrent() 694 mState.scissorX = x; in setScissorParams() 2044 params[0] = mState.scissorX; in getIntegerv() 2712 …sw::Rect scissor = { mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mSta… in applyScissor() 3480 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearColorBuffer() 3523 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearDepthBuffer() 3551 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearStencilBuffer() 4098 …sw::Rect scissorRect(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mSta… in blitFramebuffer()
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D | Context.h | 394 GLint scissorX; member
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 101 mState.scissorX = 0; in Context() 298 mState.scissorX = 0; in makeCurrent() 833 mState.scissorX = x; in setScissorParams() 1321 params[0] = mState.scissorX; in getIntegerv() 1766 …sw::Rect scissor = {mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mStat… in applyRenderTarget()
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D | Context.h | 267 GLint scissorX; member
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/external/deqp/modules/gles31/functional/ |
D | es31fPrimitiveBoundingBoxTests.cpp | 4433 const int scissorX = (m_fullscreenScissor) ? (0) : rnd.getInt(0, renderTargetSize.x()-1); in renderTo() local 4435 …rW = (m_fullscreenScissor) ? (renderTargetSize.x()) : rnd.getInt(0, renderTargetSize.x()-scissorX); in renderTo() 4438 gl.scissor(scissorX, scissorY, scissorW, scissorH); in renderTo()
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