Searched refs:scratch_enabled (Results 1 – 2 of 2) sorted by relevance
373 bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0; in radv_fill_shader_variant() local376 if (scratch_enabled && !device->llvm_supports_spill) in radv_fill_shader_variant()381 S_00B12C_SCRATCH_EN(scratch_enabled); in radv_fill_shader_variant()
119 bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0; in si_create_compute_state_async() local132 S_00B84C_SCRATCH_EN(scratch_enabled) | in si_create_compute_state_async()