Home
last modified time | relevance | path

Searched refs:screen_number (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/WSI/
DlibX11.hpp33 GC (*XDefaultGC)(Display *display, int screen_number);
34 int (*XDefaultDepth)(Display *display, int screen_number);
36 Visual *(*XDefaultVisual)(Display *display, int screen_number);
DlibX11.cpp32 …XDefaultVisual = (Visual *(*)(Display*, int screen_number))getProcAddress(libX11, "XDefaultVisual"… in LibX11exports()
/external/swiftshader/src/Main/
DlibX11.hpp33 GC (*XDefaultGC)(Display *display, int screen_number);
34 int (*XDefaultDepth)(Display *display, int screen_number);
36 Visual *(*XDefaultVisual)(Display *display, int screen_number);
DlibX11.cpp32 …XDefaultVisual = (Visual *(*)(Display*, int screen_number))getProcAddress(libX11, "XDefaultVisual"… in LibX11exports()
/external/mesa3d/docs/specs/OLD/
DEGL_MESA_screen_surface.txt521 Added screen_number to eglChooseModeMESA().
548 Replaced EGLint screen_number parameters with EGLScreenMESA screen.
/external/openssh/
Dchannels.c4604 int screen_number; local
4619 screen_number = (u_int)strtonum(cp + 1, 0, 400, NULL);
4621 screen_number = 0;
4655 packet_put_int(screen_number);