Searched refs:screen_number (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/WSI/ |
D | libX11.hpp | 33 GC (*XDefaultGC)(Display *display, int screen_number); 34 int (*XDefaultDepth)(Display *display, int screen_number); 36 Visual *(*XDefaultVisual)(Display *display, int screen_number);
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D | libX11.cpp | 32 …XDefaultVisual = (Visual *(*)(Display*, int screen_number))getProcAddress(libX11, "XDefaultVisual"… in LibX11exports()
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/external/swiftshader/src/Main/ |
D | libX11.hpp | 33 GC (*XDefaultGC)(Display *display, int screen_number); 34 int (*XDefaultDepth)(Display *display, int screen_number); 36 Visual *(*XDefaultVisual)(Display *display, int screen_number);
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D | libX11.cpp | 32 …XDefaultVisual = (Visual *(*)(Display*, int screen_number))getProcAddress(libX11, "XDefaultVisual"… in LibX11exports()
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/external/mesa3d/docs/specs/OLD/ |
D | EGL_MESA_screen_surface.txt | 521 Added screen_number to eglChooseModeMESA(). 548 Replaced EGLint screen_number parameters with EGLScreenMESA screen.
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/external/openssh/ |
D | channels.c | 4604 int screen_number; local 4619 screen_number = (u_int)strtonum(cp + 1, 0, 400, NULL); 4621 screen_number = 0; 4655 packet_put_int(screen_number);
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