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Searched refs:secondaryColor (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Device/
DContext.cpp34 bool secondaryColor = false; // Specular lighting is applied after texturing variable
DRenderer.hpp62 bool secondaryColor; member
DRenderer.cpp49 extern bool secondaryColor; // Specular lighting is applied after texturing
84 sw::secondaryColor = conventions.secondaryColor; in setGlobalRenderingSettings()
/external/swiftshader/src/Renderer/
DRenderer.hpp62 bool secondaryColor; member
DContext.cpp35 bool secondaryColor = false; // Specular lighting is applied after texturing variable
DRenderer.cpp50 extern bool secondaryColor; // Specular lighting is applied after texturing
86 sw::secondaryColor = conventions.secondaryColor; in setGlobalRenderingSettings()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp30 extern bool secondaryColor;
387 if(secondaryColor) in pipeline()