Searched refs:sectorAlignment (Results 1 – 3 of 3) sorted by relevance
81 sectorAlignment = MIN_AF_ALIGNMENT; // Align partitions on 4096-byte boundaries by default in GPTData()106 sectorAlignment = MIN_AF_ALIGNMENT; // Align partitions on 4096-byte boundaries by default in GPTData()142 sectorAlignment = orig.sectorAlignment; in operator =()325 if ((partitions[i].IsUsed()) && (partitions[i].GetFirstLBA() % sectorAlignment) != 0) { in Verify()327 << sectorAlignment << "-sector boundary. This may\nresult " in Verify()1452 cout << "Partitions will be aligned on " << sectorAlignment << "-sector boundaries\n"; in DisplayGPTData()1797 << startSector << " in\norder to align on " << sectorAlignment in CreatePartition()1864 sectorAlignment = DEFAULT_ALIGNMENT * SECTOR_SIZE / blockSize; in ClearGPTData()1866 sectorAlignment = DEFAULT_ALIGNMENT; in ClearGPTData()1995 if ((*sector % sectorAlignment) != 0) { in Align()[all …]
82 uint32_t sectorAlignment; // Start partitions at multiples of sectorAlignment variable191 uint32_t GetAlignment(void) {return sectorAlignment;} in GetAlignment()
219 << sector << " in\norder to align on " << sectorAlignment in CreatePartition()