Searched refs:semiplanar (Results 1 – 2 of 2) sorted by relevance
33 * This is a semiplanar YUV to RGB conversion shader that uses separate
1131 bool semiplanar = false; in appendOutputBuffer() local1136 semiplanar = true; in appendOutputBuffer()1142 info.mPixelFormat = resolveBufferFormat(crcb, semiplanar); in appendOutputBuffer()