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Searched refs:semiplanar (Results 1 – 2 of 2) sorted by relevance

/external/autotest/client/deps/glbench/src/
Dyuv2rgb_4.glslf33 * This is a semiplanar YUV to RGB conversion shader that uses separate
/external/v4l2_codec2/
DC2VDAComponent.cpp1131 bool semiplanar = false; in appendOutputBuffer() local
1136 semiplanar = true; in appendOutputBuffer()
1142 info.mPixelFormat = resolveBufferFormat(crcb, semiplanar); in appendOutputBuffer()