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Searched refs:sendGameEventOnFadeComplete (Results 1 – 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DTheSourceComponent.java123 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex); in update()
DNPCComponent.java134 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex); in update()
293 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0); in executeCommand()
DPlayerComponent.java469 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_RESTART_LEVEL, 0); in stateDead()
495 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0); in stateWin()
DHudSystem.java540 public void sendGameEventOnFadeComplete(int eventType, int eventIndex) { in sendGameEventOnFadeComplete() method in HudSystem