Searched refs:separate_shader (Results 1 – 25 of 33) sorted by relevance
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2 dEQP-GLES31.functional.separate_shader.random.38
106 bool separate_shader; member
12810 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs12811 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment12812 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex12813 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both12814 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program12815 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both12816 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs12817 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment12818 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex12819 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
104 gp->program.info.separate_shader); in brw_codegen_gs_prog()
196 vp->program.nir->info.separate_shader); in brw_codegen_vs_prog()
22 + dEQP-GLES31.separate_shader.*
197 nir->info.separate_shader = true; in anv_shader_compile_to_nir()544 nir->info.separate_shader); in anv_pipeline_compile_vs()807 nir->info.separate_shader); in anv_pipeline_compile_gs()
222 nir->info.separate_shader); in blorp_compile_vs()
398 nir->info.separate_shader); in brw_compile_tcs()
889 bool separate_shader);
12492 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs12493 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment12494 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex12495 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both12496 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program12497 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both12498 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs12499 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment12500 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex12501 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
14988 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs14989 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment14990 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex14991 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both14992 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program14993 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both14994 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs14995 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment14996 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex14997 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
14984 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs14985 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment14986 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex14987 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both14988 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program14989 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both14990 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs14991 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment14992 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex14993 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
17725 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs17726 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment17727 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex17728 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both17729 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program17730 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both17731 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs17732 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment17733 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex17734 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
17602 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs17603 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment17604 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex17605 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both17606 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program17607 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both17608 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs17609 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment17610 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex17611 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
17479 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs17480 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment17481 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex17482 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both17483 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program17484 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both17485 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs17486 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment17487 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex17488 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
17647 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs17648 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment17649 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex17650 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both17651 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program17652 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both17653 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs17654 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment17655 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex17656 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
17682 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs17683 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment17684 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex17685 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both17686 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program17687 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both17688 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs17689 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment17690 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex17691 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
15685 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs15686 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment15687 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex15688 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both15689 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program15690 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both15691 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs15692 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment15693 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex15694 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]