Searched refs:sequence_num_ (Results 1 – 4 of 4) sorted by relevance
21 : sequence_num_(0), in VCMDecodingState()35 sequence_num_ = 0; in Reset()50 return sequence_num_; in sequence_num()71 sequence_num_ = static_cast<uint16_t>(frame->GetHighSeqNum()); in SetState()100 sequence_num_ = state.sequence_num_; in CopyFrom()121 sequence_num_ = frame->GetHighSeqNum(); in UpdateEmptyFrame()133 sequence_num_ = LatestSequenceNumber(packet->seqNum, sequence_num_); in UpdateOldPacket()138 sequence_num_ = new_seq_num; in SetSeqNum()229 return seq_num == static_cast<uint16_t>(sequence_num_ + 1); in ContinuousSeqNum()
67 uint16_t sequence_num_; variable
131 uint32_t sequence_num() const { return sequence_num_; } in COMPONENT_EXPORT()132 void set_sequence_num(uint32_t sequence_num) { sequence_num_ = sequence_num; } in COMPONENT_EXPORT()150 uint64_t sequence_num_ = 0; in COMPONENT_EXPORT() local
190 : Event(Type::kUserMessage, port_name), sequence_num_(sequence_num) {} in UserMessageEvent()210 data->sequence_num = sequence_num_; in SerializeData()