Searched refs:serialized_state (Results 1 – 1 of 1) sorted by relevance
132 const SerializedState* serialized_state = in Deserialize() local134 if (!serialized_state->num_bytes) { in Deserialize()146 if (serialized_state->access_mode == in Deserialize()162 serialized_state->guid_high, serialized_state->guid_low); in Deserialize()165 switch (serialized_state->access_mode) { in Deserialize()183 mode, static_cast<size_t>(serialized_state->num_bytes), guid); in Deserialize()327 SerializedState* serialized_state = in EndSerialize() local330 serialized_state->num_bytes = region_.GetSize(); in EndSerialize()333 serialized_state->access_mode = in EndSerialize()337 serialized_state->access_mode = in EndSerialize()[all …]