/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 219 void VertexProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::VertexProcessor 223 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeV(addressMode); in setAddressingModeV()
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D | VertexProcessor.hpp | 147 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
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D | Sampler.hpp | 181 void setAddressingModeV(AddressingMode addressingMode);
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D | PixelProcessor.hpp | 193 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
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D | PixelProcessor.cpp | 182 void PixelProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::PixelProcessor 186 context->sampler[sampler].setAddressingModeV(addressMode); in setAddressingModeV()
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D | Renderer.hpp | 272 void setAddressingModeV(SamplerType type, int sampler, AddressingMode addressingMode);
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D | Sampler.cpp | 273 void Sampler::setAddressingModeV(AddressingMode addressingMode) in setAddressingModeV() function in sw::Sampler
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D | Renderer.cpp | 1922 void Renderer::setAddressingModeV(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::Renderer 1926 PixelProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV() 1930 VertexProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 181 void setAddressingModeV(AddressingMode addressingMode);
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D | VertexProcessor.hpp | 255 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
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D | PixelProcessor.hpp | 230 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
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D | Renderer.hpp | 300 void setAddressingModeV(SamplerType type, int sampler, AddressingMode addressingMode);
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D | VertexProcessor.cpp | 551 void VertexProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::VertexProcessor 555 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeV(addressMode); in setAddressingModeV()
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D | Sampler.cpp | 276 void Sampler::setAddressingModeV(AddressingMode addressingMode) in setAddressingModeV() function in sw::Sampler
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D | PixelProcessor.cpp | 396 void PixelProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::PixelProcessor 400 context->sampler[sampler].setAddressingModeV(addressMode); in setAddressingModeV()
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D | Renderer.cpp | 2316 void Renderer::setAddressingModeV(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::Renderer 2320 PixelProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV() 2324 VertexProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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D | Context.cpp | 2103 device->setAddressingModeV(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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D | Context.cpp | 3137 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3562 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState() 3565 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState() 3568 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState() 3571 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState() 3574 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4197 renderer->setAddressingModeV(type, index, sw::ADDRESSING_WRAP); in SetSamplerState() 4200 renderer->setAddressingModeV(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState() 4203 renderer->setAddressingModeV(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState() 4206 renderer->setAddressingModeV(type, index, sw::ADDRESSING_BORDER); in SetSamplerState() 4209 renderer->setAddressingModeV(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()
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