Home
last modified time | relevance | path

Searched refs:setAddressingModeW (Results 1 – 21 of 21) sorted by relevance

/external/swiftshader/src/Device/
DVertexProcessor.cpp228 void VertexProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::VertexProcessor
232 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode); in setAddressingModeW()
DVertexProcessor.hpp148 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
DSampler.hpp182 void setAddressingModeW(AddressingMode addressingMode);
DPixelProcessor.hpp194 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.cpp191 void PixelProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::PixelProcessor
195 context->sampler[sampler].setAddressingModeW(addressMode); in setAddressingModeW()
DRenderer.hpp273 void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode);
DSampler.cpp278 void Sampler::setAddressingModeW(AddressingMode addressingMode) in setAddressingModeW() function in sw::Sampler
DRenderer.cpp1934 void Renderer::setAddressingModeW(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::Renderer
1938 PixelProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW()
1942 VertexProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW()
/external/swiftshader/src/Renderer/
DSampler.hpp182 void setAddressingModeW(AddressingMode addressingMode);
DVertexProcessor.hpp256 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.hpp231 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
DRenderer.hpp301 void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode);
DVertexProcessor.cpp560 void VertexProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::VertexProcessor
564 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode); in setAddressingModeW()
DSampler.cpp281 void Sampler::setAddressingModeW(AddressingMode addressingMode) in setAddressingModeW() function in sw::Sampler
DPixelProcessor.cpp405 void PixelProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::PixelProcessor
409 context->sampler[sampler].setAddressingModeW(addressMode); in setAddressingModeW()
DRenderer.cpp2328 void Renderer::setAddressingModeW(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::Renderer
2332 PixelProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW()
2336 VertexProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp3138 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3703 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
3706 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState()
3709 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState()
3712 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3715 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4219 renderer->setAddressingModeW(type, index, sw::ADDRESSING_WRAP); in SetSamplerState()
4222 renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState()
4225 renderer->setAddressingModeW(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState()
4228 renderer->setAddressingModeW(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
4231 renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()