/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 228 void VertexProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::VertexProcessor 232 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode); in setAddressingModeW()
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D | VertexProcessor.hpp | 148 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
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D | Sampler.hpp | 182 void setAddressingModeW(AddressingMode addressingMode);
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D | PixelProcessor.hpp | 194 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
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D | PixelProcessor.cpp | 191 void PixelProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::PixelProcessor 195 context->sampler[sampler].setAddressingModeW(addressMode); in setAddressingModeW()
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D | Renderer.hpp | 273 void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode);
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D | Sampler.cpp | 278 void Sampler::setAddressingModeW(AddressingMode addressingMode) in setAddressingModeW() function in sw::Sampler
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D | Renderer.cpp | 1934 void Renderer::setAddressingModeW(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::Renderer 1938 PixelProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW() 1942 VertexProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 182 void setAddressingModeW(AddressingMode addressingMode);
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D | VertexProcessor.hpp | 256 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
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D | PixelProcessor.hpp | 231 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
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D | Renderer.hpp | 301 void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode);
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D | VertexProcessor.cpp | 560 void VertexProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::VertexProcessor 564 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode); in setAddressingModeW()
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D | Sampler.cpp | 281 void Sampler::setAddressingModeW(AddressingMode addressingMode) in setAddressingModeW() function in sw::Sampler
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D | PixelProcessor.cpp | 405 void PixelProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::PixelProcessor 409 context->sampler[sampler].setAddressingModeW(addressMode); in setAddressingModeW()
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D | Renderer.cpp | 2328 void Renderer::setAddressingModeW(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::Renderer 2332 PixelProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW() 2336 VertexProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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D | Context.cpp | 3138 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3703 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState() 3706 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState() 3709 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState() 3712 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState() 3715 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4219 renderer->setAddressingModeW(type, index, sw::ADDRESSING_WRAP); in SetSamplerState() 4222 renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState() 4225 renderer->setAddressingModeW(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState() 4228 renderer->setAddressingModeW(type, index, sw::ADDRESSING_BORDER); in SetSamplerState() 4231 renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()
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