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Searched refs:setAutoMapLocations (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/gtests/
DLink.FromFile.Vk.cpp64 shader->setAutoMapLocations(true); in TEST_P()
DTestFixture.h225 shader.setAutoMapLocations(true);
303 shader.setAutoMapLocations(true); in compileLinkIoMap()
347 shader.setAutoMapLocations(true);
/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h420 void setAutoMapLocations(bool map);
/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp1766 void TShader::setAutoMapLocations(bool map) { intermediate->setAutoMapLocations(map); } in setAutoMapLocations() function in glslang::TShader
Dlocalintermediate.h339 void setAutoMapLocations(bool map) in setAutoMapLocations() function
/external/deqp-deps/glslang/StandAlone/
DStandAlone.cpp975 shader->setAutoMapLocations(true); in CompileAndLinkShaderUnits()