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Searched refs:setBaseLevel (Results 1 – 21 of 21) sorted by relevance

/external/swiftshader/src/Device/
DVertexProcessor.cpp327 void VertexProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::VertexProcessor
331 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setBaseLevel(baseLevel); in setBaseLevel()
DVertexProcessor.hpp159 void setBaseLevel(unsigned int sampler, int baseLevel);
DSampler.hpp192 void setBaseLevel(int baseLevel);
DPixelProcessor.hpp205 void setBaseLevel(unsigned int sampler, int baseLevel);
DPixelProcessor.cpp290 void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::PixelProcessor
294 context->sampler[sampler].setBaseLevel(baseLevel); in setBaseLevel()
DRenderer.hpp284 void setBaseLevel(SamplerType type, int sampler, int baseLevel);
DSampler.cpp342 void Sampler::setBaseLevel(int baseLevel) in setBaseLevel() function in sw::Sampler
DRenderer.cpp2066 void Renderer::setBaseLevel(SamplerType type, int sampler, int baseLevel) in setBaseLevel() function in sw::Renderer
2070 PixelProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
2074 VertexProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
/external/swiftshader/src/Renderer/
DSampler.hpp192 void setBaseLevel(int baseLevel);
DVertexProcessor.hpp267 void setBaseLevel(unsigned int sampler, int baseLevel);
DPixelProcessor.hpp242 void setBaseLevel(unsigned int sampler, int baseLevel);
DRenderer.hpp312 void setBaseLevel(SamplerType type, int sampler, int baseLevel);
DVertexProcessor.cpp659 void VertexProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::VertexProcessor
663 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setBaseLevel(baseLevel); in setBaseLevel()
DSampler.cpp345 void Sampler::setBaseLevel(int baseLevel) in setBaseLevel() function in sw::Sampler
DPixelProcessor.cpp504 void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::PixelProcessor
508 context->sampler[sampler].setBaseLevel(baseLevel); in setBaseLevel()
DRenderer.cpp2460 void Renderer::setBaseLevel(SamplerType type, int sampler, int baseLevel) in setBaseLevel() function in sw::Renderer
2464 PixelProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
2468 VertexProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h113 bool setBaseLevel(GLint baseLevel);
DTexture.cpp192 bool Texture::setBaseLevel(GLint baseLevel) in setBaseLevel() function in es2::Texture
DlibGLESv2.cpp4711 if(!texture->setBaseLevel((GLint)(roundf(param)))) in TexParameterf()
4846 if(!texture->setBaseLevel(param)) in TexParameteri()
DContext.cpp3146 device->setBaseLevel(samplerType, samplerIndex, baseLevel); in applyTextures()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp97 void setBaseLevel (int baseLevel) { m_baseLevel = baseLevel; } in setBaseLevel() function in sglr::rc::Texture