Home
last modified time | relevance | path

Searched refs:setBlendConstant (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp239 void setBlendConstant(const Color<float> &blendConstant);
DPixelProcessor.cpp463 void PixelProcessor::setBlendConstant(const Color<float> &blendConstant) in setBlendConstant() function in sw::PixelProcessor
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp278 void setBlendConstant(const Color<float> &blendConstant);
DPixelProcessor.cpp715 void PixelProcessor::setBlendConstant(const Color<float> &blendConstant) in setBlendConstant() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp88 setBlendConstant(0xFFFFFFFF); in Device()
/external/swiftshader/src/Vulkan/
DVkCommandBuffer.cpp165 executionState.renderer->setBlendConstant(pipeline->getBlendConstants()); in play()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp87 setBlendConstant(0xFFFFFFFF); in Device()
DContext.cpp2825 device->setBlendConstant(es2sw::ConvertColor(mState.blendColor)); in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3896 renderer->setBlendConstant(sw::Color<float>(value)); in SetRenderState()