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Searched refs:setBlendOperation (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Device/
DContext.hpp125 bool setBlendOperation(VkBlendOp blendOperation);
DPixelProcessor.hpp244 void setBlendOperation(VkBlendOp blendOperation);
DPixelProcessor.cpp573 void PixelProcessor::setBlendOperation(VkBlendOp blendOperation) in setBlendOperation() function in sw::PixelProcessor
575 context->setBlendOperation(blendOperation); in setBlendOperation()
DContext.cpp271 bool Context::setBlendOperation(VkBlendOp blendOperation) in setBlendOperation() function in sw::Context
/external/swiftshader/src/Renderer/
DContext.hpp323 bool setBlendOperation(BlendOperation blendOperation);
DPixelProcessor.hpp286 void setBlendOperation(BlendOperation blendOperation);
DPixelProcessor.cpp835 void PixelProcessor::setBlendOperation(BlendOperation blendOperation) in setBlendOperation() function in sw::PixelProcessor
837 context->setBlendOperation(blendOperation); in setBlendOperation()
DContext.cpp416 bool Context::setBlendOperation(BlendOperation blendOperation) in setBlendOperation() function in sw::Context
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp77 setBlendOperation(BLENDOP_ADD); in Device()
DContext.cpp1819 device->setBlendOperation(es2sw::ConvertBlendOp(mState.blendEquationRGB)); in applyState()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2971 renderer->setBlendOperation(sw::BLENDOP_ADD); in SetRenderState()
2974 renderer->setBlendOperation(sw::BLENDOP_SUB); in SetRenderState()
2977 renderer->setBlendOperation(sw::BLENDOP_INVSUB); in SetRenderState()
2980 renderer->setBlendOperation(sw::BLENDOP_MIN); in SetRenderState()
2983 renderer->setBlendOperation(sw::BLENDOP_MAX); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3694 renderer->setBlendOperation(sw::BLENDOP_ADD); in SetRenderState()
3697 renderer->setBlendOperation(sw::BLENDOP_SUB); in SetRenderState()
3700 renderer->setBlendOperation(sw::BLENDOP_INVSUB); in SetRenderState()
3703 renderer->setBlendOperation(sw::BLENDOP_MIN); in SetRenderState()
3706 renderer->setBlendOperation(sw::BLENDOP_MAX); in SetRenderState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp79 setBlendOperation(BLENDOP_ADD); in Device()
DContext.cpp2829 device->setBlendOperation(es2sw::ConvertBlendOp(mState.blendEquationRGB)); in applyState()