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Searched refs:setCullMode (Results 1 – 16 of 16) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp216 void setCullMode(CullMode cullMode, bool frontFacingCCW);
DPixelProcessor.cpp366 void PixelProcessor::setCullMode(CullMode cullMode, bool frontFacingCCW) in setCullMode() function in sw::PixelProcessor
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp254 void setCullMode(CullMode cullMode, bool frontFacingCCW);
DPixelProcessor.cpp589 void PixelProcessor::setCullMode(CullMode cullMode, bool frontFacingCCW) in setCullMode() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp49 setCullMode(CULL_COUNTERCLOCKWISE, true); in Device()
DContext.h313 void setCullMode(GLenum mode);
DContext.cpp380 void Context::setCullMode(GLenum mode) in setCullMode() function in es1::Context
1788 device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace), frontFaceCCW); in applyState()
1792 device->setCullMode(sw::CULL_NONE, frontFaceCCW); in applyState()
DlibGLES_CM.cpp1018 context->setCullMode(mode); in CullFace()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h448 void setCullMode(GLenum mode);
DDevice.cpp53 setCullMode(CULL_COUNTERCLOCKWISE, true); in Device()
DContext.cpp370 void Context::setCullMode(GLenum mode) in setCullMode() function in es2::Context
2796 device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace), frontFaceCCW); in applyState()
2800 device->setCullMode(sw::CULL_NONE, frontFaceCCW); in applyState()
DlibGLESv2.cpp1129 context->setCullMode(mode); in CullFace()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2490 renderer->setCullMode(sw::CULL_NONE, true); in SetRenderState()
2493 renderer->setCullMode(sw::CULL_COUNTERCLOCKWISE, true); in SetRenderState()
2496 renderer->setCullMode(sw::CULL_CLOCKWISE, true); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3210 renderer->setCullMode(sw::CULL_NONE, true); in SetRenderState()
3213 renderer->setCullMode(sw::CULL_COUNTERCLOCKWISE, true); in SetRenderState()
3216 renderer->setCullMode(sw::CULL_CLOCKWISE, true); in SetRenderState()
/external/vulkan-headers/include/vulkan/
Dvulkan.hpp29358 PipelineRasterizationStateCreateInfo & setCullMode( CullModeFlags cullMode_ ) in setCullMode() function
/external/swiftshader/include/vulkan/
Dvulkan.hpp10787 PipelineRasterizationStateCreateInfo& setCullMode( CullModeFlags cullMode_ ) in setCullMode() function