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Searched refs:setDepthWriteEnable (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp214 void setDepthWriteEnable(bool depthWriteEnable);
DPixelProcessor.cpp356 void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable) in setDepthWriteEnable() function in sw::PixelProcessor
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp252 void setDepthWriteEnable(bool depthWriteEnable);
DPixelProcessor.cpp579 void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable) in setDepthWriteEnable() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp45 setDepthWriteEnable(true); in Device()
DContext.cpp1876 device->setDepthWriteEnable(mState.depthMask); in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp49 setDepthWriteEnable(true); in Device()
DContext.cpp2915 device->setDepthWriteEnable(mState.depthMask); in applyState()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2382 renderer->setDepthWriteEnable(value != FALSE); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3090 renderer->setDepthWriteEnable(value != FALSE); in SetRenderState()
/external/vulkan-headers/include/vulkan/
Dvulkan.hpp29731 PipelineDepthStencilStateCreateInfo & setDepthWriteEnable( Bool32 depthWriteEnable_ ) in setDepthWriteEnable() function
/external/swiftshader/include/vulkan/
Dvulkan.hpp10933 PipelineDepthStencilStateCreateInfo& setDepthWriteEnable( Bool32 depthWriteEnable_ ) in setDepthWriteEnable() function