Searched refs:setDirection (Results 1 – 11 of 11) sorted by relevance
57 void setDirection(SkPath::Direction dir) { fDirection = SkTo<uint8_t>(dir); } in setDirection() function99 void setDirection(SkPath::Direction dir) { fDirection = SkTo<uint8_t>(dir); } in setDirection() function
58 void setDirection(SkPath::Direction dir) { fDirection = SkTo<uint8_t>(dir); } in setDirection() function101 void setDirection(SkPath::Direction dir) { fDirection = SkTo<uint8_t>(dir); } in setDirection() function
102 void Camera::setDirection(const Vector3f& newDirection) in setDirection() function in Camera123 setDirection(newDirection.normalized()); in setTarget()
69 void setDirection(const Eigen::Vector3f& newDirection);
126 void setDirection(aaudio_direction_t direction) { in setDirection() function in __anone5ffb4860111::StreamBuilder247 builder->setDirection(AAUDIO_DIRECTION_OUTPUT); in createBuilder()351 builder->setDirection(AAUDIO_DIRECTION_INPUT); in createBuilder()
198 shadow_adapter->setDirection(d); in AttachDropShadowLayerEffect()
45 rect_node->setDirection(ParseDefault(jrect["d"], -1) == 3 ? SkPath::kCCW_Direction in AttachRRectGeometry()75 rect_node->setDirection(ParseDefault(jellipse["d"], -1) == 3 ? SkPath::kCCW_Direction in AttachEllipseGeometry()
853 protected void setDirection(Direction direction) { in setDirection() method in CLDRTransforms.ParsedTransformID976 …directionInfo.setDirection(Direction.valueOf(attributes.get("direction").toLowerCase(Locale.ENGLIS… in handlePathValue()
253 Command->setDirection((ParamCommandComment::PassDirection)Direction, in actOnParamCommandDirectionArg()266 Command->setDirection(ParamCommandComment::In, /* Explicit = */ false); in actOnParamCommandParamNameArg()
759 void setDirection(PassDirection Direction, bool Explicit) { in setDirection() function