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Searched refs:setEnvInput (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/glslang/gtests/
DTestFixture.h233 shader.setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl
241 shader.setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl
/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h433 void setEnvInput(EShSource lang, EShLanguage envStage, EShClient client, int version) in setEnvInput() function
/external/deqp-deps/glslang/
DREADME.md257 setEnvInput(EShSourceHlsl or EShSourceGlsl, stage, EShClientVulkan or EShClientOpenGL, 100);
/external/deqp-deps/glslang/StandAlone/
DStandAlone.cpp990 shader->setEnvInput((Options & EOptionReadHlsl) ? glslang::EShSourceHlsl in CompileAndLinkShaderUnits()