Home
last modified time | relevance | path

Searched refs:setFirstArgument (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DTextureStage.hpp146 void setFirstArgument(SourceArgument firstArgument);
DTextureStage.cpp145 void TextureStage::setFirstArgument(SourceArgument firstArgument) in setFirstArgument() function in sw::TextureStage
DPixelProcessor.hpp207 void setFirstArgument(unsigned int stage, TextureStage::SourceArgument firstArgument);
DPixelProcessor.cpp198 …void PixelProcessor::setFirstArgument(unsigned int stage, TextureStage::SourceArgument firstArgume… in setFirstArgument() function in sw::PixelProcessor
202 context->textureStage[stage].setFirstArgument(firstArgument); in setFirstArgument()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3247 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState()
3250 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
3253 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState()
3256 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState()
3259 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState()
3262 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4618 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState()
4621 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
4624 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState()
4627 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState()
4630 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState()
4633 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
4636 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2115 device->setFirstArgument(unit, sw::TextureStage::SOURCE_TEXTURE); // Cs in applyTextures()
2246 device->setFirstArgument(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src0RGB)); in applyTextures()
2269 device->setFirstArgument(unit, sw::TextureStage::SOURCE_CURRENT); in applyTextures()