Searched refs:setFirstArgument (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | TextureStage.hpp | 146 void setFirstArgument(SourceArgument firstArgument);
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D | TextureStage.cpp | 145 void TextureStage::setFirstArgument(SourceArgument firstArgument) in setFirstArgument() function in sw::TextureStage
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D | PixelProcessor.hpp | 207 void setFirstArgument(unsigned int stage, TextureStage::SourceArgument firstArgument);
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D | PixelProcessor.cpp | 198 …void PixelProcessor::setFirstArgument(unsigned int stage, TextureStage::SourceArgument firstArgume… in setFirstArgument() function in sw::PixelProcessor 202 context->textureStage[stage].setFirstArgument(firstArgument); in setFirstArgument()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3247 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState() 3250 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 3253 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 3256 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState() 3259 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState() 3262 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4618 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState() 4621 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 4624 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 4627 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState() 4630 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState() 4633 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState() 4636 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 2115 device->setFirstArgument(unit, sw::TextureStage::SOURCE_TEXTURE); // Cs in applyTextures() 2246 device->setFirstArgument(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src0RGB)); in applyTextures() 2269 device->setFirstArgument(unit, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
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