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Searched refs:setFirstArgumentAlpha (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DTextureStage.hpp150 void setFirstArgumentAlpha(SourceArgument firstArgumentAlpha);
DTextureStage.cpp165 void TextureStage::setFirstArgumentAlpha(SourceArgument firstArgumentAlpha) in setFirstArgumentAlpha() function in sw::TextureStage
DPixelProcessor.hpp211 void setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstArgumentAlpha);
DPixelProcessor.cpp234 …void PixelProcessor::setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstA… in setFirstArgumentAlpha() function in sw::PixelProcessor
238 context->textureStage[stage].setFirstArgumentAlpha(firstArgumentAlpha); in setFirstArgumentAlpha()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3418 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState()
3421 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
3424 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState()
3427 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState()
3430 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState()
3433 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4795 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState()
4798 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
4801 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState()
4804 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState()
4807 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState()
4810 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
4813 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2122 device->setFirstArgumentAlpha(unit, sw::TextureStage::SOURCE_TEXTURE); // As in applyTextures()
2255 …device->setFirstArgumentAlpha(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src0Alph… in applyTextures()
2273 device->setFirstArgumentAlpha(unit, sw::TextureStage::SOURCE_CURRENT); in applyTextures()