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Searched refs:setHighPrecisionFiltering (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/Device/
DVertexProcessor.cpp273 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::VertexProcessor
277 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DVertexProcessor.hpp153 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DSampler.hpp186 void setHighPrecisionFiltering(bool highPrecisionFiltering);
DPixelProcessor.hpp199 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DPixelProcessor.cpp236 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::PixelProcessor
240 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DRenderer.hpp278 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
DSampler.cpp312 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::Sampler
DRenderer.cpp1994 …void Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFilterin… in setHighPrecisionFiltering() function in sw::Renderer
1998 PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
2002 VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
/external/swiftshader/src/Renderer/
DSampler.hpp186 void setHighPrecisionFiltering(bool highPrecisionFiltering);
DVertexProcessor.hpp261 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DPixelProcessor.hpp236 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DRenderer.hpp306 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
DVertexProcessor.cpp605 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::VertexProcessor
609 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DSampler.cpp315 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::Sampler
DPixelProcessor.cpp450 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::PixelProcessor
454 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DRenderer.cpp2388 …void Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFilterin… in setHighPrecisionFiltering() function in sw::Renderer
2392 PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
2396 VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3151 …device->setHighPrecisionFiltering(samplerType, samplerIndex, mState.textureFilteringHint == GL_NIC… in applyTextures()