/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 273 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::VertexProcessor 277 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
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D | VertexProcessor.hpp | 153 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
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D | Sampler.hpp | 186 void setHighPrecisionFiltering(bool highPrecisionFiltering);
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D | PixelProcessor.hpp | 199 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
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D | PixelProcessor.cpp | 236 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::PixelProcessor 240 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
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D | Renderer.hpp | 278 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
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D | Sampler.cpp | 312 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::Sampler
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D | Renderer.cpp | 1994 …void Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFilterin… in setHighPrecisionFiltering() function in sw::Renderer 1998 PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering() 2002 VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 186 void setHighPrecisionFiltering(bool highPrecisionFiltering);
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D | VertexProcessor.hpp | 261 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
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D | PixelProcessor.hpp | 236 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
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D | Renderer.hpp | 306 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
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D | VertexProcessor.cpp | 605 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::VertexProcessor 609 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
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D | Sampler.cpp | 315 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::Sampler
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D | PixelProcessor.cpp | 450 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::PixelProcessor 454 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
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D | Renderer.cpp | 2388 …void Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFilterin… in setHighPrecisionFiltering() function in sw::Renderer 2392 PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering() 2396 VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 3151 …device->setHighPrecisionFiltering(samplerType, samplerIndex, mState.textureFilteringHint == GL_NIC… in applyTextures()
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