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Searched refs:setLightAmbient (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp219 void setLightAmbient(unsigned int light, const Color<float> &lightAmbient);
DVertexProcessor.cpp315 void VertexProcessor::setLightAmbient(unsigned int light, const Color<float> &lightAmbient) in setLightAmbient() function in sw::VertexProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h353 void setLightAmbient(int index, float r, float g, float b, float a);
DContext.cpp641 void Context::setLightAmbient(int index, float r, float g, float b, float a) in setLightAmbient() function in es1::Context
1970 …device->setLightAmbient(i, sw::Color<float>(light[i].ambient.red, light[i].ambient.green, light[i]… in applyState()
DlibGLES_CM.cpp2757 …case GL_AMBIENT: context->setLightAmbient(index, params[0], params[1], params[2], pa… in Lightfv()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4630 renderer->setLightAmbient(active, ambient); in bindLights()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5951 renderer->setLightAmbient(active, ambient); in bindLights()