Searched refs:setLightAmbient (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 219 void setLightAmbient(unsigned int light, const Color<float> &lightAmbient);
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D | VertexProcessor.cpp | 315 void VertexProcessor::setLightAmbient(unsigned int light, const Color<float> &lightAmbient) in setLightAmbient() function in sw::VertexProcessor
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 353 void setLightAmbient(int index, float r, float g, float b, float a);
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D | Context.cpp | 641 void Context::setLightAmbient(int index, float r, float g, float b, float a) in setLightAmbient() function in es1::Context 1970 …device->setLightAmbient(i, sw::Color<float>(light[i].ambient.red, light[i].ambient.green, light[i]… in applyState()
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D | libGLES_CM.cpp | 2757 …case GL_AMBIENT: context->setLightAmbient(index, params[0], params[1], params[2], pa… in Lightfv()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4630 renderer->setLightAmbient(active, ambient); in bindLights()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5951 renderer->setLightAmbient(active, ambient); in bindLights()
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