Home
last modified time | relevance | path

Searched refs:setLightAttenuation (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp220 void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic);
DVertexProcessor.cpp327 …void VertexProcessor::setLightAttenuation(unsigned int light, float constant, float linear, float … in setLightAttenuation() function in sw::VertexProcessor
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4639 renderer->setLightAttenuation(active, 1, 0, 0); in bindLights()
4648 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
4654 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5958 renderer->setLightAttenuation(active, 1, 0, 0); in bindLights()
5965 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
5971 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1973 …device->setLightAttenuation(i, light[i].attenuation.constant, light[i].attenuation.linear, light[i… in applyState()