Searched refs:setLightAttenuation (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 220 void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic);
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D | VertexProcessor.cpp | 327 …void VertexProcessor::setLightAttenuation(unsigned int light, float constant, float linear, float … in setLightAttenuation() function in sw::VertexProcessor
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4639 renderer->setLightAttenuation(active, 1, 0, 0); in bindLights() 4648 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights() 4654 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5958 renderer->setLightAttenuation(active, 1, 0, 0); in bindLights() 5965 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights() 5971 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1973 …device->setLightAttenuation(i, light[i].attenuation.constant, light[i].attenuation.linear, light[i… in applyState()
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