Searched refs:setLightDiffuse (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 217 void setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse);
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D | VertexProcessor.cpp | 291 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse) in setLightDiffuse() function in sw::VertexProcessor
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 354 void setLightDiffuse(int index, float r, float g, float b, float a);
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D | Context.cpp | 646 void Context::setLightDiffuse(int index, float r, float g, float b, float a) in setLightDiffuse() function in es1::Context 1971 …device->setLightDiffuse(i, sw::Color<float>(light[i].diffuse.red, light[i].diffuse.green, light[i]… in applyState()
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D | libGLES_CM.cpp | 2758 …case GL_DIFFUSE: context->setLightDiffuse(index, params[0], params[1], params[2], pa… in Lightfv()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4628 renderer->setLightDiffuse(active, diffuse); in bindLights()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5949 renderer->setLightDiffuse(active, diffuse); in bindLights()
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