Searched refs:setLightEnable (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | VertexProcessor.cpp | 106 setLightEnable(i, false); in VertexProcessor() 262 void VertexProcessor::setLightEnable(unsigned int light, bool lightEnable) in setLightEnable() function in sw::VertexProcessor 266 context->setLightEnable(light, lightEnable); in setLightEnable()
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D | VertexProcessor.hpp | 211 void setLightEnable(unsigned int light, bool lightEnable);
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D | Context.hpp | 305 void setLightEnable(int light, bool lightEnable);
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D | Context.cpp | 348 void Context::setLightEnable(int light, bool lightEnable) in setLightEnable() function in sw::Context
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4657 renderer->setLightEnable(active, true); in bindLights() 4668 renderer->setLightEnable(active, false); in bindLights()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5974 renderer->setLightEnable(active, true); in bindLights() 5983 renderer->setLightEnable(active, false); in bindLights()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1969 device->setLightEnable(i, light[i].enabled); in applyState()
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