Searched refs:setLightPosition (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | VertexProcessor.cpp | 107 setLightPosition(i, 0); in VertexProcessor() 280 void VertexProcessor::setLightPosition(unsigned int light, const Point &lightPosition) in setLightPosition() function in sw::VertexProcessor 284 context->setLightPosition(light, lightPosition); in setLightPosition()
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D | VertexProcessor.hpp | 215 void setLightPosition(unsigned int light, const Point &lightPosition);
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D | Context.hpp | 306 void setLightPosition(int light, Point worldLightPosition);
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D | Context.cpp | 353 void Context::setLightPosition(int light, Point worldLightPosition) in setLightPosition() function in sw::Context
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 356 void setLightPosition(int index, float x, float y, float z, float w);
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D | Context.cpp | 656 void Context::setLightPosition(int index, float x, float y, float z, float w) in setLightPosition() function in es1::Context 1977 …device->setLightPosition(i, sw::Point(light[i].position.x / light[i].position.w, light[i].position… in applyState() 1983 …device->setLightPosition(i, sw::Point(1e10f * (light[i].position.x / max), 1e10f * (light[i].posit… in applyState()
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D | libGLES_CM.cpp | 2760 …case GL_POSITION: context->setLightPosition(index, params[0], params[1], params[2], p… in Lightfv()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4637 renderer->setLightPosition(active, -1000 * direction); in bindLights() 4646 renderer->setLightPosition(active, position); in bindLights() 4652 renderer->setLightPosition(active, position); in bindLights()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5956 renderer->setLightPosition(active, -1e10f * direction); in bindLights() 5963 renderer->setLightPosition(active, position); in bindLights() 5969 renderer->setLightPosition(active, position); in bindLights()
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