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Searched refs:setLightPosition (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.cpp107 setLightPosition(i, 0); in VertexProcessor()
280 void VertexProcessor::setLightPosition(unsigned int light, const Point &lightPosition) in setLightPosition() function in sw::VertexProcessor
284 context->setLightPosition(light, lightPosition); in setLightPosition()
DVertexProcessor.hpp215 void setLightPosition(unsigned int light, const Point &lightPosition);
DContext.hpp306 void setLightPosition(int light, Point worldLightPosition);
DContext.cpp353 void Context::setLightPosition(int light, Point worldLightPosition) in setLightPosition() function in sw::Context
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h356 void setLightPosition(int index, float x, float y, float z, float w);
DContext.cpp656 void Context::setLightPosition(int index, float x, float y, float z, float w) in setLightPosition() function in es1::Context
1977 …device->setLightPosition(i, sw::Point(light[i].position.x / light[i].position.w, light[i].position… in applyState()
1983 …device->setLightPosition(i, sw::Point(1e10f * (light[i].position.x / max), 1e10f * (light[i].posit… in applyState()
DlibGLES_CM.cpp2760 …case GL_POSITION: context->setLightPosition(index, params[0], params[1], params[2], p… in Lightfv()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4637 renderer->setLightPosition(active, -1000 * direction); in bindLights()
4646 renderer->setLightPosition(active, position); in bindLights()
4652 renderer->setLightPosition(active, position); in bindLights()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5956 renderer->setLightPosition(active, -1e10f * direction); in bindLights()
5963 renderer->setLightPosition(active, position); in bindLights()
5969 renderer->setLightPosition(active, position); in bindLights()