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Searched refs:setMaxAnisotropy (Results 1 – 25 of 29) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h56 void setMaxAnisotropy(GLfloat maxAnisotropy) { mMaxAnisotropy = maxAnisotropy; } in setMaxAnisotropy() function
DTexture.h112 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
DContext.cpp1730 …case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(static_cast<GLfloat>(param)); … in samplerParameteri()
1753 …case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(param); … in samplerParameterf()
3150 device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy); in applyTextures()
DTexture.cpp175 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() function in es2::Texture
DlibGLESv2.cpp4705 if(!texture->setMaxAnisotropy(param)) in TexParameterf()
4836 if(!texture->setMaxAnisotropy((GLfloat)param)) in TexParameteri()
/external/swiftshader/src/Device/
DVertexProcessor.cpp264 void VertexProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::VertexProcessor
268 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
DVertexProcessor.hpp152 void setMaxAnisotropy(unsigned int stage, float maxAnisotropy);
DSampler.hpp185 void setMaxAnisotropy(float maxAnisotropy);
DPixelProcessor.hpp198 void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy);
DPixelProcessor.cpp227 void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::PixelProcessor
231 context->sampler[sampler].setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
DRenderer.hpp277 void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy);
DSampler.cpp307 void Sampler::setMaxAnisotropy(float maxAnisotropy) in setMaxAnisotropy() function in sw::Sampler
DRenderer.cpp1982 void Renderer::setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::Renderer
1986 PixelProcessor::setMaxAnisotropy(sampler, maxAnisotropy); in setMaxAnisotropy()
1990 VertexProcessor::setMaxAnisotropy(sampler, maxAnisotropy); in setMaxAnisotropy()
/external/swiftshader/src/Renderer/
DSampler.hpp185 void setMaxAnisotropy(float maxAnisotropy);
DVertexProcessor.hpp260 void setMaxAnisotropy(unsigned int stage, float maxAnisotropy);
DPixelProcessor.hpp235 void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy);
DRenderer.hpp305 void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy);
DVertexProcessor.cpp596 void VertexProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::VertexProcessor
600 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
DSampler.cpp310 void Sampler::setMaxAnisotropy(float maxAnisotropy) in setMaxAnisotropy() function in sw::Sampler
DPixelProcessor.cpp441 void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::PixelProcessor
445 context->sampler[sampler].setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
DRenderer.cpp2376 void Renderer::setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::Renderer
2380 PixelProcessor::setMaxAnisotropy(sampler, maxAnisotropy); in setMaxAnisotropy()
2384 VertexProcessor::setMaxAnisotropy(sampler, maxAnisotropy); in setMaxAnisotropy()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h62 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
DTexture.cpp138 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() function in es1::Texture
DlibGLES_CM.cpp4351 if(!texture->setMaxAnisotropy(param)) in TexParameterf()
4421 if(!texture->setMaxAnisotropy((GLfloat)param)) in TexParameteri()
DContext.cpp2107 device->setMaxAnisotropy(sw::SAMPLER_PIXEL, unit, maxAnisotropy); in applyTextures()

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