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Searched refs:setMaxLod (Results 1 – 20 of 20) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h53 void setMaxLod(GLfloat maxLod) { mMaxLod = maxLod; } in setMaxLod() function
DContext.cpp1727 …case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); … in samplerParameteri()
1750 …case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); … in samplerParameterf()
3145 device->setMaxLod(samplerType, samplerIndex, maxLOD); in applyTextures()
/external/swiftshader/src/Device/
DVertexProcessor.cpp354 void VertexProcessor::setMaxLod(unsigned int sampler, float maxLod) in setMaxLod() function in sw::VertexProcessor
358 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxLod(maxLod); in setMaxLod()
DVertexProcessor.hpp162 void setMaxLod(unsigned int sampler, float maxLod);
DSampler.hpp195 void setMaxLod(float maxLod);
DPixelProcessor.hpp208 void setMaxLod(unsigned int sampler, float maxLod);
DPixelProcessor.cpp317 void PixelProcessor::setMaxLod(unsigned int sampler, float maxLod) in setMaxLod() function in sw::PixelProcessor
321 context->sampler[sampler].setMaxLod(maxLod); in setMaxLod()
DRenderer.hpp287 void setMaxLod(SamplerType type, int sampler, float maxLod);
DSampler.cpp357 void Sampler::setMaxLod(float maxLod) in setMaxLod() function in sw::Sampler
DRenderer.cpp2102 void Renderer::setMaxLod(SamplerType type, int sampler, float maxLod) in setMaxLod() function in sw::Renderer
2106 PixelProcessor::setMaxLod(sampler, maxLod); in setMaxLod()
2110 VertexProcessor::setMaxLod(sampler, maxLod); in setMaxLod()
/external/swiftshader/src/Renderer/
DSampler.hpp195 void setMaxLod(float maxLod);
DVertexProcessor.hpp270 void setMaxLod(unsigned int sampler, float maxLod);
DPixelProcessor.hpp245 void setMaxLod(unsigned int sampler, float maxLod);
DRenderer.hpp315 void setMaxLod(SamplerType type, int sampler, float maxLod);
DVertexProcessor.cpp686 void VertexProcessor::setMaxLod(unsigned int sampler, float maxLod) in setMaxLod() function in sw::VertexProcessor
690 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxLod(maxLod); in setMaxLod()
DSampler.cpp360 void Sampler::setMaxLod(float maxLod) in setMaxLod() function in sw::Sampler
DPixelProcessor.cpp531 void PixelProcessor::setMaxLod(unsigned int sampler, float maxLod) in setMaxLod() function in sw::PixelProcessor
535 context->sampler[sampler].setMaxLod(maxLod); in setMaxLod()
DRenderer.cpp2496 void Renderer::setMaxLod(SamplerType type, int sampler, float maxLod) in setMaxLod() function in sw::Renderer
2500 PixelProcessor::setMaxLod(sampler, maxLod); in setMaxLod()
2504 VertexProcessor::setMaxLod(sampler, maxLod); in setMaxLod()
/external/vulkan-headers/include/vulkan/
Dvulkan.hpp43963 SamplerCreateInfo & setMaxLod( float maxLod_ ) in setMaxLod() function
/external/swiftshader/include/vulkan/
Dvulkan.hpp11241 SamplerCreateInfo& setMaxLod( float maxLod_ ) in setMaxLod() function