/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Sampler.h | 53 void setMaxLod(GLfloat maxLod) { mMaxLod = maxLod; } in setMaxLod() function
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D | Context.cpp | 1727 …case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); … in samplerParameteri() 1750 …case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); … in samplerParameterf() 3145 device->setMaxLod(samplerType, samplerIndex, maxLOD); in applyTextures()
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/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 354 void VertexProcessor::setMaxLod(unsigned int sampler, float maxLod) in setMaxLod() function in sw::VertexProcessor 358 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxLod(maxLod); in setMaxLod()
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D | VertexProcessor.hpp | 162 void setMaxLod(unsigned int sampler, float maxLod);
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D | Sampler.hpp | 195 void setMaxLod(float maxLod);
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D | PixelProcessor.hpp | 208 void setMaxLod(unsigned int sampler, float maxLod);
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D | PixelProcessor.cpp | 317 void PixelProcessor::setMaxLod(unsigned int sampler, float maxLod) in setMaxLod() function in sw::PixelProcessor 321 context->sampler[sampler].setMaxLod(maxLod); in setMaxLod()
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D | Renderer.hpp | 287 void setMaxLod(SamplerType type, int sampler, float maxLod);
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D | Sampler.cpp | 357 void Sampler::setMaxLod(float maxLod) in setMaxLod() function in sw::Sampler
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D | Renderer.cpp | 2102 void Renderer::setMaxLod(SamplerType type, int sampler, float maxLod) in setMaxLod() function in sw::Renderer 2106 PixelProcessor::setMaxLod(sampler, maxLod); in setMaxLod() 2110 VertexProcessor::setMaxLod(sampler, maxLod); in setMaxLod()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 195 void setMaxLod(float maxLod);
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D | VertexProcessor.hpp | 270 void setMaxLod(unsigned int sampler, float maxLod);
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D | PixelProcessor.hpp | 245 void setMaxLod(unsigned int sampler, float maxLod);
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D | Renderer.hpp | 315 void setMaxLod(SamplerType type, int sampler, float maxLod);
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D | VertexProcessor.cpp | 686 void VertexProcessor::setMaxLod(unsigned int sampler, float maxLod) in setMaxLod() function in sw::VertexProcessor 690 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxLod(maxLod); in setMaxLod()
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D | Sampler.cpp | 360 void Sampler::setMaxLod(float maxLod) in setMaxLod() function in sw::Sampler
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D | PixelProcessor.cpp | 531 void PixelProcessor::setMaxLod(unsigned int sampler, float maxLod) in setMaxLod() function in sw::PixelProcessor 535 context->sampler[sampler].setMaxLod(maxLod); in setMaxLod()
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D | Renderer.cpp | 2496 void Renderer::setMaxLod(SamplerType type, int sampler, float maxLod) in setMaxLod() function in sw::Renderer 2500 PixelProcessor::setMaxLod(sampler, maxLod); in setMaxLod() 2504 VertexProcessor::setMaxLod(sampler, maxLod); in setMaxLod()
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/external/vulkan-headers/include/vulkan/ |
D | vulkan.hpp | 43963 SamplerCreateInfo & setMaxLod( float maxLod_ ) in setMaxLod() function
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/external/swiftshader/include/vulkan/ |
D | vulkan.hpp | 11241 SamplerCreateInfo& setMaxLod( float maxLod_ ) in setMaxLod() function
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