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Searched refs:setMinLod (Results 1 – 20 of 20) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h52 void setMinLod(GLfloat minLod) { mMinLod = minLod; } in setMinLod() function
DContext.cpp1726 …case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); … in samplerParameteri()
1749 …case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); … in samplerParameterf()
3144 device->setMinLod(samplerType, samplerIndex, minLOD); in applyTextures()
/external/swiftshader/src/Device/
DVertexProcessor.cpp345 void VertexProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::VertexProcessor
349 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMinLod(minLod); in setMinLod()
DVertexProcessor.hpp161 void setMinLod(unsigned int sampler, float minLod);
DSampler.hpp194 void setMinLod(float minLod);
DPixelProcessor.hpp207 void setMinLod(unsigned int sampler, float minLod);
DPixelProcessor.cpp308 void PixelProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::PixelProcessor
312 context->sampler[sampler].setMinLod(minLod); in setMinLod()
DRenderer.hpp286 void setMinLod(SamplerType type, int sampler, float minLod);
DSampler.cpp352 void Sampler::setMinLod(float minLod) in setMinLod() function in sw::Sampler
DRenderer.cpp2090 void Renderer::setMinLod(SamplerType type, int sampler, float minLod) in setMinLod() function in sw::Renderer
2094 PixelProcessor::setMinLod(sampler, minLod); in setMinLod()
2098 VertexProcessor::setMinLod(sampler, minLod); in setMinLod()
/external/swiftshader/src/Renderer/
DSampler.hpp194 void setMinLod(float minLod);
DVertexProcessor.hpp269 void setMinLod(unsigned int sampler, float minLod);
DPixelProcessor.hpp244 void setMinLod(unsigned int sampler, float minLod);
DRenderer.hpp314 void setMinLod(SamplerType type, int sampler, float minLod);
DVertexProcessor.cpp677 void VertexProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::VertexProcessor
681 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMinLod(minLod); in setMinLod()
DSampler.cpp355 void Sampler::setMinLod(float minLod) in setMinLod() function in sw::Sampler
DPixelProcessor.cpp522 void PixelProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::PixelProcessor
526 context->sampler[sampler].setMinLod(minLod); in setMinLod()
DRenderer.cpp2484 void Renderer::setMinLod(SamplerType type, int sampler, float minLod) in setMinLod() function in sw::Renderer
2488 PixelProcessor::setMinLod(sampler, minLod); in setMinLod()
2492 VertexProcessor::setMinLod(sampler, minLod); in setMinLod()
/external/vulkan-headers/include/vulkan/
Dvulkan.hpp43957 SamplerCreateInfo & setMinLod( float minLod_ ) in setMinLod() function
/external/swiftshader/include/vulkan/
Dvulkan.hpp11235 SamplerCreateInfo& setMinLod( float minLod_ ) in setMinLod() function