/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Sampler.h | 52 void setMinLod(GLfloat minLod) { mMinLod = minLod; } in setMinLod() function
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D | Context.cpp | 1726 …case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); … in samplerParameteri() 1749 …case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); … in samplerParameterf() 3144 device->setMinLod(samplerType, samplerIndex, minLOD); in applyTextures()
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/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 345 void VertexProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::VertexProcessor 349 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMinLod(minLod); in setMinLod()
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D | VertexProcessor.hpp | 161 void setMinLod(unsigned int sampler, float minLod);
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D | Sampler.hpp | 194 void setMinLod(float minLod);
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D | PixelProcessor.hpp | 207 void setMinLod(unsigned int sampler, float minLod);
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D | PixelProcessor.cpp | 308 void PixelProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::PixelProcessor 312 context->sampler[sampler].setMinLod(minLod); in setMinLod()
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D | Renderer.hpp | 286 void setMinLod(SamplerType type, int sampler, float minLod);
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D | Sampler.cpp | 352 void Sampler::setMinLod(float minLod) in setMinLod() function in sw::Sampler
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D | Renderer.cpp | 2090 void Renderer::setMinLod(SamplerType type, int sampler, float minLod) in setMinLod() function in sw::Renderer 2094 PixelProcessor::setMinLod(sampler, minLod); in setMinLod() 2098 VertexProcessor::setMinLod(sampler, minLod); in setMinLod()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 194 void setMinLod(float minLod);
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D | VertexProcessor.hpp | 269 void setMinLod(unsigned int sampler, float minLod);
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D | PixelProcessor.hpp | 244 void setMinLod(unsigned int sampler, float minLod);
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D | Renderer.hpp | 314 void setMinLod(SamplerType type, int sampler, float minLod);
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D | VertexProcessor.cpp | 677 void VertexProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::VertexProcessor 681 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMinLod(minLod); in setMinLod()
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D | Sampler.cpp | 355 void Sampler::setMinLod(float minLod) in setMinLod() function in sw::Sampler
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D | PixelProcessor.cpp | 522 void PixelProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::PixelProcessor 526 context->sampler[sampler].setMinLod(minLod); in setMinLod()
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D | Renderer.cpp | 2484 void Renderer::setMinLod(SamplerType type, int sampler, float minLod) in setMinLod() function in sw::Renderer 2488 PixelProcessor::setMinLod(sampler, minLod); in setMinLod() 2492 VertexProcessor::setMinLod(sampler, minLod); in setMinLod()
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/external/vulkan-headers/include/vulkan/ |
D | vulkan.hpp | 43957 SamplerCreateInfo & setMinLod( float minLod_ ) in setMinLod() function
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/external/swiftshader/include/vulkan/ |
D | vulkan.hpp | 11235 SamplerCreateInfo& setMinLod( float minLod_ ) in setMinLod() function
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