Searched refs:setModelMatrix (Results 1 – 10 of 10) sorted by relevance
/external/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/app/ |
D | FingerPainting.java | 94 setModelMatrix(modelMat); in computeNextPoint() 255 private void setModelMatrix(float[] m) { in setModelMatrix() method in FingerPainting
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/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/app/ |
D | FingerPainting.java | 94 setModelMatrix(modelMat); in computeNextPoint() 255 private void setModelMatrix(float[] m) { in setModelMatrix() method in FingerPainting
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/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 204 void setModelMatrix(const Matrix &M, int i = 0);
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D | Renderer.hpp | 346 void setModelMatrix(const Matrix &M, int i = 0);
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D | VertexProcessor.cpp | 217 void VertexProcessor::setModelMatrix(const Matrix &M, int i) in setModelMatrix() function in sw::VertexProcessor
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D | Renderer.cpp | 2666 void Renderer::setModelMatrix(const Matrix &M, int i) in setModelMatrix() function in sw::Renderer 2668 VertexProcessor::setModelMatrix(M, i); in setModelMatrix()
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/external/swiftshader/src/Device/ |
D | Renderer.hpp | 315 void setModelMatrix(const Matrix &M, int i = 0);
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 1788 renderer->setModelMatrix(C * M); in MultiplyTransform() 1823 renderer->setModelMatrix(C * M, state - 256); in MultiplyTransform() 3853 renderer->setModelMatrix(M); in SetTransform() 3888 renderer->setModelMatrix(M, state - 256); in SetTransform()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 2242 renderer->setModelMatrix(C * M); in MultiplyTransform() 2277 renderer->setModelMatrix(C * M, state - 256); in MultiplyTransform() 5091 renderer->setModelMatrix(M); in SetTransform() 5126 renderer->setModelMatrix(M, state - 256); in SetTransform()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1999 device->setModelMatrix(modelViewStack.current()); in applyState()
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