Searched refs:setPixelShaderConstantB (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.hpp | 62 …void setPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int cou…
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D | Direct3DStateBlock9.cpp | 688 …void Direct3DStateBlock9::setPixelShaderConstantB(unsigned int startRegister, const int *constantD… in setPixelShaderConstantB() function in D3D9::Direct3DStateBlock9
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D | Direct3DDevice9.cpp | 2962 stateRecorder->setPixelShaderConstantB(startRegister, constantData, count); in SetPixelShaderConstantB() 5862 renderer->setPixelShaderConstantB(0, pixelShaderConstantB, pixelShaderConstantsBDirty); in bindShaderConstants()
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/external/swiftshader/src/Device/ |
D | Renderer.hpp | 302 void setPixelShaderConstantB(unsigned int index, const int *boolean, unsigned int count = 1);
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D | Renderer.cpp | 1807 setPixelShaderConstantB(index, &boolean); in loadConstants() 2182 void Renderer::setPixelShaderConstantB(unsigned int index, const int *boolean, unsigned int count) in setPixelShaderConstantB() function in sw::Renderer
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 333 void setPixelShaderConstantB(unsigned int index, const int *boolean, unsigned int count = 1);
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D | Renderer.cpp | 2187 setPixelShaderConstantB(index, &boolean); in loadConstants() 2598 void Renderer::setPixelShaderConstantB(unsigned int index, const int *boolean, unsigned int count) in setPixelShaderConstantB() function in sw::Renderer
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