Searched refs:setPixelShaderConstantI (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.hpp | 64 …void setPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int cou…
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D | Direct3DStateBlock9.cpp | 698 …void Direct3DStateBlock9::setPixelShaderConstantI(unsigned int startRegister, const int *constantD… in setPixelShaderConstantI() function in D3D9::Direct3DStateBlock9
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D | Direct3DDevice9.cpp | 3016 stateRecorder->setPixelShaderConstantI(startRegister, constantData, count); in SetPixelShaderConstantI() 5872 renderer->setPixelShaderConstantI(0, pixelShaderConstantI[0], pixelShaderConstantsIDirty); in bindShaderConstants()
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/external/swiftshader/src/Device/ |
D | Renderer.hpp | 301 void setPixelShaderConstantI(unsigned int index, const int value[4], unsigned int count = 1);
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D | Renderer.cpp | 1800 setPixelShaderConstantI(index, integer); in loadConstants() 2165 void Renderer::setPixelShaderConstantI(unsigned int index, const int value[4], unsigned int count) in setPixelShaderConstantI() function in sw::Renderer
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 332 void setPixelShaderConstantI(unsigned int index, const int value[4], unsigned int count = 1);
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D | Renderer.cpp | 2180 setPixelShaderConstantI(index, integer); in loadConstants() 2581 void Renderer::setPixelShaderConstantI(unsigned int index, const int value[4], unsigned int count) in setPixelShaderConstantI() function in sw::Renderer
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