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Searched refs:setProjectionMatrix (Results 1 – 16 of 16) sorted by relevance

/external/skqp/src/gpu/
DGrPathRendering_none.cpp39 void GrGLPathRendering::setProjectionMatrix(const SkMatrix&, const SkISize&, GrSurfaceOrigin) {} in setProjectionMatrix() function in GrGLPathRendering
/external/skia/src/gpu/
DGrPathRendering_none.cpp41 void GrGLPathRendering::setProjectionMatrix(const SkMatrix&, const SkISize&, GrSurfaceOrigin) {} in setProjectionMatrix() function in GrGLPathRendering
/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp93 this->setProjectionMatrix(*args.fViewMatrix, size, args.fProxy->origin()); in onStencilPath()
172 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, in setProjectionMatrix() function in GrGLPathRendering
DGrGLPathRendering.h59 void setProjectionMatrix(const SkMatrix& matrix,
DGrGLProgram.cpp163 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), in setRenderTargetState()
/external/skqp/src/gpu/gl/
DGrGLPathRendering.cpp93 this->setProjectionMatrix(*args.fViewMatrix, size, args.fProxy->origin()); in onStencilPath()
172 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, in setProjectionMatrix() function in GrGLPathRendering
DGrGLPathRendering.h59 void setProjectionMatrix(const SkMatrix& matrix,
DGrGLProgram.cpp163 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), in setRenderTargetState()
/external/swiftshader/src/Renderer/
DVertexProcessor.hpp207 void setProjectionMatrix(const Matrix &P);
DRenderer.hpp349 void setProjectionMatrix(const Matrix &P);
DVertexProcessor.cpp246 void VertexProcessor::setProjectionMatrix(const Matrix &P) in setProjectionMatrix() function in sw::VertexProcessor
DRenderer.cpp2683 void Renderer::setProjectionMatrix(const Matrix &P) in setProjectionMatrix() function in sw::Renderer
2685 VertexProcessor::setProjectionMatrix(P); in setProjectionMatrix()
/external/swiftshader/src/Device/
DRenderer.hpp318 void setProjectionMatrix(const Matrix &P);
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp1794 renderer->setProjectionMatrix(C * M); in MultiplyTransform()
3859 renderer->setProjectionMatrix(M); in SetTransform()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2248 renderer->setProjectionMatrix(C * M); in MultiplyTransform()
5097 renderer->setProjectionMatrix(M); in SetTransform()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1998 device->setProjectionMatrix(projectionStack.current()); in applyState()