Searched refs:setProjectionMatrix (Results 1 – 16 of 16) sorted by relevance
/external/skqp/src/gpu/ |
D | GrPathRendering_none.cpp | 39 void GrGLPathRendering::setProjectionMatrix(const SkMatrix&, const SkISize&, GrSurfaceOrigin) {} in setProjectionMatrix() function in GrGLPathRendering
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/external/skia/src/gpu/ |
D | GrPathRendering_none.cpp | 41 void GrGLPathRendering::setProjectionMatrix(const SkMatrix&, const SkISize&, GrSurfaceOrigin) {} in setProjectionMatrix() function in GrGLPathRendering
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/external/skia/src/gpu/gl/ |
D | GrGLPathRendering.cpp | 93 this->setProjectionMatrix(*args.fViewMatrix, size, args.fProxy->origin()); in onStencilPath() 172 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, in setProjectionMatrix() function in GrGLPathRendering
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D | GrGLPathRendering.h | 59 void setProjectionMatrix(const SkMatrix& matrix,
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D | GrGLProgram.cpp | 163 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), in setRenderTargetState()
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/external/skqp/src/gpu/gl/ |
D | GrGLPathRendering.cpp | 93 this->setProjectionMatrix(*args.fViewMatrix, size, args.fProxy->origin()); in onStencilPath() 172 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, in setProjectionMatrix() function in GrGLPathRendering
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D | GrGLPathRendering.h | 59 void setProjectionMatrix(const SkMatrix& matrix,
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D | GrGLProgram.cpp | 163 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), in setRenderTargetState()
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/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 207 void setProjectionMatrix(const Matrix &P);
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D | Renderer.hpp | 349 void setProjectionMatrix(const Matrix &P);
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D | VertexProcessor.cpp | 246 void VertexProcessor::setProjectionMatrix(const Matrix &P) in setProjectionMatrix() function in sw::VertexProcessor
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D | Renderer.cpp | 2683 void Renderer::setProjectionMatrix(const Matrix &P) in setProjectionMatrix() function in sw::Renderer 2685 VertexProcessor::setProjectionMatrix(P); in setProjectionMatrix()
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/external/swiftshader/src/Device/ |
D | Renderer.hpp | 318 void setProjectionMatrix(const Matrix &P);
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 1794 renderer->setProjectionMatrix(C * M); in MultiplyTransform() 3859 renderer->setProjectionMatrix(M); in SetTransform()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 2248 renderer->setProjectionMatrix(C * M); in MultiplyTransform() 5097 renderer->setProjectionMatrix(M); in SetTransform()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1998 device->setProjectionMatrix(projectionStack.current()); in applyState()
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