Searched refs:setRandomUniforms (Results 1 – 1 of 1) sorted by relevance
689 …void setRandomUniforms (const vector<VarSpec>& uniforms, const string& shaderNameManglingSuffi…763 void Program::setRandomUniforms (const vector<VarSpec>& uniforms, const string& shaderNameManglingS… in setRandomUniforms() function in deqp::gls::LongStressCaseInternal::Program1456 …program.setRandomUniforms(programContext.uniforms, programResources.shaderNameManglingSuffix, m_rn… in iterate()