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Searched refs:setRow (Results 1 – 23 of 23) sorted by relevance

/external/autotest/frontend/client/src/autotest/common/table/
DTableDecorator.java42 setRow(LayoutRows.TABLE, dataTable); in TableDecorator()
43 setRow(LayoutRows.FILTERS, filterTable); in TableDecorator()
52 setRow(LayoutRows.TOP_PAGINATOR, paginator); in addPaginators()
55 setRow(LayoutRows.BOTTOM_PAGINATOR, paginator); in addPaginators()
84 setRow(LayoutRows.TOP_ACTIONS, selectionPanel); in addSelectionPanel()
86 setRow(LayoutRows.BOTTOM_ACTIONS, selectionPanel); in addSelectionPanel()
102 setRow(LayoutRows.TOP_ACTIONS, actionsPanel); in addTableActionsPanel()
104 setRow(LayoutRows.BOTTOM_ACTIONS, actionsPanel); in addTableActionsPanel()
113 setRow(LayoutRows.TOP_ACTIONS, widget); in setActionsWidget()
116 private void setRow(int row, Widget widget) { in setRow() method in TableDecorator
/external/skia/src/utils/
DSkCamera.cpp111 this->setRow(0, SK_Scalar1, 0, 0); in setRotateX()
112 this->setRow(1, 0, c, -s); in setRotateX()
113 this->setRow(2, 0, s, c); in setRotateX()
120 this->setRow(0, c, 0, -s); in setRotateY()
121 this->setRow(1, 0, SK_Scalar1, 0); in setRotateY()
122 this->setRow(2, s, 0, c); in setRotateY()
129 this->setRow(0, c, -s, 0); in setRotateZ()
130 this->setRow(1, s, c, 0); in setRotateZ()
131 this->setRow(2, 0, 0, SK_Scalar1); in setRotateZ()
/external/skqp/src/utils/
DSkCamera.cpp111 this->setRow(0, SK_Scalar1, 0, 0); in setRotateX()
112 this->setRow(1, 0, c, -s); in setRotateX()
113 this->setRow(2, 0, s, c); in setRotateX()
120 this->setRow(0, c, 0, -s); in setRotateY()
121 this->setRow(1, 0, SK_Scalar1, 0); in setRotateY()
122 this->setRow(2, s, 0, c); in setRotateY()
129 this->setRow(0, c, -s, 0); in setRotateZ()
130 this->setRow(1, s, c, 0); in setRotateZ()
131 this->setRow(2, 0, 0, SK_Scalar1); in setRotateZ()
/external/deqp/modules/gles3/functional/
Des3fShaderDerivateTests.cpp1157 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_coordMin.x())); in verify()
1158 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_coordMin.y())); in verify()
1159 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_coordMin.z() + m_coord… in verify()
1160 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_coordMax.w() + m_coo… in verify()
1492 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_texValueMin.x())); in verify()
1493 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_texValueMin.y())); in verify()
1494 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_texValueMin.z() + m_te… in verify()
1495 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_texValueMax.w() + m_… in verify()
Des3fTextureUnitTests.cpp191 res.setRow(rowNdx, Vec4(row.x(), row.y(), row.z(), 0.0f)); in matExtend3To4()
193 res.setRow(3, Vec4(0.0f, 0.0f, 0.0f, 1.0f)); in matExtend3To4()
Des3fShaderOperatorTests.cpp872 attribMatrix.setRow(rowNdx, row); in setupShaderData()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderDerivateTests.cpp1047 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_values.coordMin.x())); in verify()
1048 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_values.coordMin.y())); in verify()
1049 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_values.coordMin.z() + … in verify()
1050 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_values.coordMax.w() … in verify()
1344 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_textureValues.texValueMin.x())); in verify()
1345 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_textureValues.texValueMin.y())); in verify()
1346 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_textureValues.texValue… in verify()
1347 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_textureValues.texVal… in verify()
DvktShaderRenderOperatorTests.cpp598 attribMatrix.setRow(rowNdx, row); in ShaderOperatorCaseInstance()
/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/
DSelectionArea.java85 public void setRow(int row) { in setRow() method in SelectionArea
/external/skqp/include/utils/
DSkCamera.h43 void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0) {
/external/skia/include/utils/
DSkCamera.h43 void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0) {
/external/apache-commons-math/src/main/java/org/apache/commons/math/linear/
DRealMatrix.java334 void setRow(int row, double[] array) in setRow() method
DFieldMatrix.java327 void setRow(int row, T[] array) in setRow() method
DBlockRealMatrix.java1092 setRow(row, ((ArrayRealVector) vector).getDataRef()); in setRowVector()
1159 public void setRow(final int row, final double[] array) in setRow() method in BlockRealMatrix
DBlockFieldMatrix.java1066 setRow(row, ((ArrayFieldVector<T>) vector).getDataRef()); in setRowVector()
1133 public void setRow(final int row, final T[] array) in setRow() method in BlockFieldMatrix
DAbstractRealMatrix.java537 public void setRow(final int row, final double[] array)
DAbstractFieldMatrix.java561 public void setRow(final int row, final T[] array) in setRow() method in AbstractFieldMatrix
/external/swiftshader/third_party/LLVM/include/llvm/CodeGen/PBQP/
DMath.h186 Matrix& setRow(unsigned r, PBQPNum val) { in setRow() function
DHeuristicSolver.h525 edgeCosts.setRow(r, 0); in tryNormaliseEdgeMatrix()
/external/deqp/framework/common/
DtcuMatrix.hpp58 void setRow (int rowNdx, const Vector<T, Cols>& vec);
385 void Matrix<T, Rows, Cols>::setRow (int rowNdx, const Vector<T, Cols>& vec) in setRow() function in tcu::Matrix
/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/
DConsoleActivity.java460 area.setRow(row); in onCreate()
479 area.setRow(row); in onCreate()
/external/llvm/include/llvm/CodeGen/PBQP/
DMath.h276 Matrix& setRow(unsigned R, PBQPNum Val) { in setRow() function
/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp591 attribMatrix.setRow(rowNdx, row); in ShaderOperatorCase()