Home
last modified time | relevance | path

Searched refs:setSecondArgument (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DTextureStage.hpp147 void setSecondArgument(SourceArgument secondArgument);
DTextureStage.cpp150 void TextureStage::setSecondArgument(SourceArgument secondArgument) in setSecondArgument() function in sw::TextureStage
DPixelProcessor.hpp208 void setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgument);
DPixelProcessor.cpp207 …void PixelProcessor::setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgu… in setSecondArgument() function in sw::PixelProcessor
211 context->textureStage[stage].setSecondArgument(secondArgument); in setSecondArgument()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3290 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState()
3293 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
3296 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState()
3299 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState()
3302 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState()
3305 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4664 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState()
4667 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
4670 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState()
4673 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState()
4676 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState()
4679 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
4682 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2117 device->setSecondArgument(unit, sw::TextureStage::SOURCE_CURRENT); // Cp in applyTextures()
2248 device->setSecondArgument(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src1RGB)); in applyTextures()