Searched refs:setSecondArgument (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | TextureStage.hpp | 147 void setSecondArgument(SourceArgument secondArgument);
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D | TextureStage.cpp | 150 void TextureStage::setSecondArgument(SourceArgument secondArgument) in setSecondArgument() function in sw::TextureStage
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D | PixelProcessor.hpp | 208 void setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgument);
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D | PixelProcessor.cpp | 207 …void PixelProcessor::setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgu… in setSecondArgument() function in sw::PixelProcessor 211 context->textureStage[stage].setSecondArgument(secondArgument); in setSecondArgument()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3290 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState() 3293 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 3296 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 3299 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState() 3302 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState() 3305 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4664 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState() 4667 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 4670 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 4673 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState() 4676 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState() 4679 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState() 4682 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 2117 device->setSecondArgument(unit, sw::TextureStage::SOURCE_CURRENT); // Cp in applyTextures() 2248 device->setSecondArgument(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src1RGB)); in applyTextures()
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