Searched refs:setSecondArgumentAlpha (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | TextureStage.hpp | 151 void setSecondArgumentAlpha(SourceArgument secondArgumentAlpha);
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D | TextureStage.cpp | 170 void TextureStage::setSecondArgumentAlpha(SourceArgument secondArgumentAlpha) in setSecondArgumentAlpha() function in sw::TextureStage
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D | PixelProcessor.hpp | 212 void setSecondArgumentAlpha(unsigned int stage, TextureStage::SourceArgument secondArgumentAlpha);
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D | PixelProcessor.cpp | 243 …void PixelProcessor::setSecondArgumentAlpha(unsigned int stage, TextureStage::SourceArgument secon… in setSecondArgumentAlpha() function in sw::PixelProcessor 247 context->textureStage[stage].setSecondArgumentAlpha(secondArgumentAlpha); in setSecondArgumentAlpha()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3461 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState() 3464 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 3467 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 3470 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState() 3473 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState() 3476 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4841 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState() 4844 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 4847 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 4850 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState() 4853 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState() 4856 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState() 4859 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 2124 device->setSecondArgumentAlpha(unit, sw::TextureStage::SOURCE_CURRENT); // Ap in applyTextures() 2257 …device->setSecondArgumentAlpha(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src1Alp… in applyTextures()
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