Home
last modified time | relevance | path

Searched refs:setStencilBuffer (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.hpp57 void setStencilBuffer(egl::Image *stencilBuffer);
DDevice.cpp286 void Device::setStencilBuffer(egl::Image *stencilBuffer) in setStencilBuffer() function in es1::Device
305 Renderer::setStencilBuffer(stencilBuffer); in setStencilBuffer()
DContext.cpp1748 device->setStencilBuffer(stencilBuffer); in applyRenderTarget()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp68 void setStencilBuffer(egl::Image *stencilBuffer, unsigned int layer);
DDevice.cpp338 void Device::setStencilBuffer(egl::Image *stencilBuffer, unsigned int layer) in setStencilBuffer() function in es2::Device
357 Renderer::setStencilBuffer(stencilBuffer, layer); in setStencilBuffer()
DContext.cpp2757 device->setStencilBuffer(stencilBuffer, sLayer); in applyRenderTarget()
/external/swiftshader/src/Device/
DPixelProcessor.hpp181 void setStencilBuffer(Surface *stencilBuffer, unsigned int layer = 0);
DPixelProcessor.cpp140 void PixelProcessor::setStencilBuffer(Surface *stencilBuffer, unsigned int layer) in setStencilBuffer() function in sw::PixelProcessor
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp203 void setStencilBuffer(Surface *stencilBuffer, unsigned int layer = 0);
DPixelProcessor.cpp174 void PixelProcessor::setStencilBuffer(Surface *stencilBuffer, unsigned int layer) in setStencilBuffer() function in sw::PixelProcessor
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3065 renderer->setStencilBuffer(depthStencil); in SetRenderTarget()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2711 renderer->setStencilBuffer(depthStencil); in SetDepthStencilSurface()