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Searched refs:setStencilFailOperation (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp226 void setStencilFailOperation(VkStencilOp stencilFailOperation);
DPixelProcessor.cpp411 void PixelProcessor::setStencilFailOperation(VkStencilOp stencilFailOperation) in setStencilFailOperation() function in sw::PixelProcessor
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2629 renderer->setStencilFailOperation(sw::OPERATION_KEEP); in SetRenderState()
2632 renderer->setStencilFailOperation(sw::OPERATION_ZERO); in SetRenderState()
2635 renderer->setStencilFailOperation(sw::OPERATION_REPLACE); in SetRenderState()
2638 renderer->setStencilFailOperation(sw::OPERATION_INCRSAT); in SetRenderState()
2641 renderer->setStencilFailOperation(sw::OPERATION_DECRSAT); in SetRenderState()
2644 renderer->setStencilFailOperation(sw::OPERATION_INVERT); in SetRenderState()
2647 renderer->setStencilFailOperation(sw::OPERATION_INCR); in SetRenderState()
2650 renderer->setStencilFailOperation(sw::OPERATION_DECR); in SetRenderState()
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp264 void setStencilFailOperation(StencilOperation stencilFailOperation);
DPixelProcessor.cpp634 void PixelProcessor::setStencilFailOperation(StencilOperation stencilFailOperation) in setStencilFailOperation() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp64 setStencilFailOperation(OPERATION_KEEP); in Device()
DContext.cpp1850 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3340 renderer->setStencilFailOperation(sw::OPERATION_KEEP); in SetRenderState()
3343 renderer->setStencilFailOperation(sw::OPERATION_ZERO); in SetRenderState()
3346 renderer->setStencilFailOperation(sw::OPERATION_REPLACE); in SetRenderState()
3349 renderer->setStencilFailOperation(sw::OPERATION_INCRSAT); in SetRenderState()
3352 renderer->setStencilFailOperation(sw::OPERATION_DECRSAT); in SetRenderState()
3355 renderer->setStencilFailOperation(sw::OPERATION_INVERT); in SetRenderState()
3358 renderer->setStencilFailOperation(sw::OPERATION_INCR); in SetRenderState()
3361 renderer->setStencilFailOperation(sw::OPERATION_DECR); in SetRenderState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp67 setStencilFailOperation(OPERATION_KEEP); in Device()
DContext.cpp2862 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
2894 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()